Essays about: "spent"

Showing result 16 - 20 of 1118 essays containing the word spent.

  1. 16. Outdoor Education and Teachers’ Subjective Well-Being : A correlational study on the well-being of Dutch primary school teachers and the use of outdoor education

    University essay from Linköpings universitet/Institutionen för beteendevetenskap och lärande

    Author : Anouk Meijer; [2023]
    Keywords : Outdoor education; subjective well-being; Dutch teachers; primary school;

    Abstract : The present study among Dutch primary school teachers investigated the difference in teachers' subjective well-being (SWB) between teachers that used outdoor education (OE) and their peers. The influence of the duration and frequency of outdoor lessons has also been explored. A similar study showed that outdoor educators had a higher SWB. READ MORE

  2. 17. Badge It Up : The Effect of Gamification on Online Survey Response

    University essay from

    Author : Kim Siebeneicher; Edit Söderqvist; [2023]
    Keywords : Gamification; badges; online survey; motivation; volunteer; non-profit organisation; Gamification; medaljer; onlineenkät; motivation; volontär; ideell organisation;

    Abstract : Collecting qualitative feedback from volunteers is essential but challenging for non-profit organisations. Gamification has been used in different contexts to try to improve users’ motivation, but has presented mixed results in the context of online surveys. READ MORE

  3. 18. Improving player experience using Flow in Tower Defense game Daidala : A case study on improving Flow according to Sweetser & Wyeth's GameFlow criteria

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Mario Palleschi; Isak Larsson; [2023]
    Keywords : Flow; GameFlow; Quality Assurance; Qualitative Comparative Analysis; Research through Design;

    Abstract : Using a Research through Design approach, this research aims to utilize the criteria of Flow outlined by Csikszentmihályi in Flow: The Psychology of Optimal Experience (2014) and later adapted to videogames by Sweetser & Wyeth in GameFlow: a model for evaluating player enjoyment in games (2005) to improve the Tower Defense game Daidala by increasing players’ time spent in a state of Flow. This serves to provide future game designers with an example of how this model and these concepts can be applied when designing and developing a game. READ MORE

  4. 19. Ventilation for reduced indoor spread of Covid 19 and similar diseases : A literature review focusing on hospital environments

    University essay from Högskolan i Gävle/Energisystem och byggnadsteknik

    Author : Cyrus Ourak Pour; [2023]
    Keywords : COVID-19; SARS-CoV-2; Ventilation system; Mixing ventilation MV ; Displacement ventilation DV ; Under floor air distribution UFAD ; Ultraviolet light UV ; HEPA filter; COVID-19; SARS-CoV-2; Ventilationssystem; Blandningsventilation; Deplacementventilation; Luftfördelning under golv; Ultraviolett ljus; HEPA-filter;

    Abstract : Today, a significant portion of individuals’ time is spent indoors, estimated at approximately 90% of their total time. This raises concerns about the transmission of Coronavirus Disease 2019 (COVID-19) instigating Severe Acute Respiratory Syndrome Coronavirus 2 (SARS-CoV-2) and similar viruses and highlights the critical role of ventilation systems in indoor environments, which this study aims to investigate. READ MORE

  5. 20. The Stakeholder Perspectives on Solid Waste Management in Beirut, Lebanon

    University essay from KTH/Hållbar utveckling, miljövetenskap och teknik

    Author : Karima Hared; [2023]
    Keywords : ;

    Abstract : The city of Beirut needs solutions for a problem that is plaguing the entire country ofLebanon: waste. Statistics from the Ministry of Environment in Lebanon shows that2,700,000 tonnes/ year of municipal solid waste is generated with 44% ending up in landfillsand 36% in dumpsites. READ MORE