Essays about: "Arena games"

Showing result 1 - 5 of 26 essays containing the words Arena games.

  1. 1. A Comparison of Moderation Systems in DOTA2 and League of Legends from a Player Perspective

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Qiaoting Wang; [2023]
    Keywords : moderation; toxic behavior; report; League of Legends; DOTA2;

    Abstract : MOBA (multiplayer online battle arena) game is a game genre where players play as two teams, competing against each other team on a battlefield. Toxic behaviors, such as cheating and communication abuse, have been a prevalent phenomenon in MOBA games, and game companies often adopt moderation systems to deal with the toxicity. READ MORE

  2. 2. MOBAs, the beginning : From mod to genre

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Anton Zachrisson; Alexander Holmberg Karancsi; [2023]
    Keywords : MOBA; Political Economy theory; Modding; Historical timeline; Monetization plans; Power structures;

    Abstract : This thesis covers the history of the MOBA (Multiplayer Online Battle Arena) genre by creating a chronological historical timeline of some of the most catalytic titles. It also delves deeper into the dynamic between modders and companies and how that dynamic changed as the genre evolved. READ MORE

  3. 3. The Evolution Of The Graphic Design Of The GUI In A Multiplayer Online Battle Arena (MOBA) : A case study of the ability icons for champions in League of Legends

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Maximilian von Holtum; Jungbin Sir; [2023]
    Keywords : League of Legends; Graphical User Interface; Icons; Graphic Design Principles; Formal Analysis;

    Abstract : The aim of this study is to examine how the Graphical User Interface of League of Legends’ ability icons for champions evolved from 2009-2023. This was done by conductinga formal analysis of three different champions from the game League of Legends that haveundergone Visual and Gameplay Updates. READ MORE

  4. 4. Escape the Decision Arena : Designing and evaluating an immersive collaborative gaming experience in a cylindrical environment

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Peder Dromberg; Ivanna Maric; [2022]
    Keywords : Decision arena; Unreal engine; game development; surround sound; immersion; immersive sound; LiU; thesis; master thesis; puzzle game; cylindrical display; cylindrical environment; immersive gameplay; Beslutsarenan;

    Abstract : The Decision Arena in Linköping University contains a 360° cylindrical display with a complementary 360° sound system consisting of eight evenly spaced speakers along the bottom edge of the screen. This paper explores if an immersive game can be developed for such a non-typical gaming environment. READ MORE

  5. 5. Automating Feature-Extraction for Camera Calibration Through Machine Learning and Computer Vision

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Elias Åkeborg; [2021]
    Keywords : Machine learning; Computer vision; Feature-extraction; Classification; Camera Calibration; DeepLab; U-Net; Ridge Detection; Sub-pixel optimization; Artificial Intelligence; Technology and Engineering;

    Abstract : Machine learning as a field has expanded in an explosive manner, with more companies interested in using the technology. One of these companies, Spiideo, uses Machine learning to automatically stream and record sports, highlighting key events - all automatically without a cameraman. READ MORE