Essays about: "Client-server"

Showing result 6 - 10 of 92 essays containing the word Client-server.

  1. 6. MiniMIST- A Model Satellite For Teaching STEM Skills

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Kocin Sabareeswaran Bama; [2022]
    Keywords : MIST; Satellite; ESP32; MicroPython; C ; AJAX; Photovoltaic cells; MIST; Satellit; ESP32; MicroPython; C ; AJAX; solceller;

    Abstract : Satellites are evolving around the globe, expanding our possibility to explore space and many other applications. This thesis project is a model satellite used for teaching purposes in the course IE120V Electronics and Programming for Space Applications provided at KTH Royal Institute of Technology. READ MORE

  2. 7. Evaluating Privacy Technologies in Blockchains for Financial Systems

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Spoorthi Satheesha; [2021]
    Keywords : Blockchain; Encryption; Privacy; Trusted Execution Environment; Zero- Knowledge Proof; Blockkedja; Kryptering; Sekretess; Tillförlitlig Exekveringsmiljö; Bevis För Nollkunskap;

    Abstract : The requirements of privacy have become a necessity in modern-day internet-based applications. This applies from traditional client-server applications to blockchain-based applications. Blockchains being a new domain for application development, the priority towards privacy beyond pseudo anonymity has been lacking. READ MORE

  3. 8. Implementation And Evaluation Of Hit Registration In Networked First Person Shooters

    University essay from Linköpings universitet/Informationskodning

    Author : Lundgren Jonathan; [2021]
    Keywords : First Person Shooter Networking Hit Registration Detection Netcode Lag Compensation Evaluation Latency Rollback Rewind Shots Behind Cover;

    Abstract : Hit registration algorithms in First-Person Shooter games define how the server processes gunfire from clients. Network conditions, such as latency, cause a mismatch between the game worlds observed at the client and the server. READ MORE

  4. 9. Data Processing and Collection in Distributed Systems

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Sara Andersson; [2021]
    Keywords : Distributed systems; Distributed system architecture; Client-server; Peer-to-peer; Cloud computing; Simulator; Decision matrix;

    Abstract : Distributed systems can be seen in a variety of applications that is in use today. Tritech provides several systems that to some extent consist of distributed systems of nodes. These nodes collect data and the data have to be processed. A problem that often appears when designing these systems, is deciding where the data should be processed, i. READ MORE

  5. 10. Scaling the Simulation Core of Modifiable Virtual Environments with Serverless Computing

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Javier Ron Arteaga; [2021]
    Keywords : ;

    Abstract : Modifiable Virtual Environments (MVEs) are widely popular, especially in the video game industry. An example application of MVEs is the game Minecraft, which has a player count reaching into the hundreds of millions. But despite the huge number of users, MVE applications have significant limitations regarding scalability. READ MORE