Essays about: "marc"
Showing result 1 - 5 of 138 essays containing the word marc.
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1. FACEBOOK IS NOW META. Meta's corporate sociotechnical imaginary and the discursive construction of the Metaverse as the social platform of the future
University essay from Institutionen för tillämpad informationsteknologiAbstract : The interpretive discourse-analytic framework of the Sociology of Knowledge Approach to Discourse is used to analyze how Meta's senior executives discursively frame the use of augmented reality and virtual reality in order to position the Metaverse as the next social platform during Connect 2021. The findings suggest five interpretive schemas that characterize the Metaverse as a social platform of the future: (a) the Metaverse as the next version of the Internet; (b) the Metaverse as a facilitator of presence and a connector of people; (c) the Metaverse as a marketplace in the Metaverse economy; (d) the Metaverse as a ubiquitous place in our daily lives; and (e) the Metaverse as a space designed in a responsible manner. READ MORE
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2. Unraveling Cryptocurrency Returns: Insights from Methodological Replication and Cross-Sectional Analysis
University essay from Handelshögskolan i Stockholm/Institutionen för finansiell ekonomiAbstract : n/a.... READ MORE
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3. Linked Data and Libraries : How the Switch to Linked Data Has Affected Work Practices at the National Library of Sweden
University essay from Uppsala universitet/Institutionen för ABMAbstract : This thesis explores how library practice has been impacted by linked (open) data. For libraries, adopting linked data principles means moving away from the long-established reality of MARC-formats and opening up their information resources to the internet. READ MORE
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4. Why do players buy in-game items : An exploration into microtransactions and their effect on flow
University essay from Jönköping University/Internationella HandelshögskolanAbstract : Background: In the last couple years, the free to play sector in gaming has taken a rise compared to their pay to play counterparts, being able to generate up to 85% of all gaming revenue. More and more game developers have opted to change their game from a paid model to a free-to-play business model, with prominent cases being games like CS:GO and Overwatch. READ MORE
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5. Assessing the Technological Landscape: ICT Tools and Technologies for Citizen-Government Communication and Their Level of Maturity
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : In today's rapidly evolving digital age, the relationship between citizens and government entities has undergone a transformative shift, primarily facilitated by Information and Communication Technologies (ICT). Transformational Government (T-Gov) is considered a technological innovation and a shift to a new entrepreneurial culture from inefficient, unaccountable bureaucracy generally observed within public organizations. READ MORE