Essays about: "technological affordances"

Showing result 1 - 5 of 19 essays containing the words technological affordances.

  1. 1. Digital Accessibility in the Making : Introducing new component parts into the assemblage of user experience design

    University essay from Stockholms universitet/Socialantropologiska institutionen

    Author : Luciana Terceiro; [2022]
    Keywords : digital accessibility; design; assemblages; affordance;

    Abstract : This thesis aims to investigate digital accessibility in the making through the theoretical lens of the assemblage theory. Digital accessibility is a characteristic of digital products and services like websites that allows people with disabilities to access and use them. READ MORE

  2. 2. “God Speaks to Me Through the App” : A Digital Ethnographic Study of Religious Practices Through the YouVersion Bible App

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Elizaveta Grozman; [2022]
    Keywords : digital religion; affect in religion; YouVersion Bible App;

    Abstract : The present thesis analyses the online religious practices of Christians through the mobile app YouVersion Bible. Particularly, it explores the ways in which Christians interact with sacred texts online and the phenomenon of a digital Bible. READ MORE

  3. 3. ‘As a journalist I should not be fearful’ : How democracy’s watchdogs use digital tools to mitigate threats

    University essay from Uppsala universitet/Institutionen för informatik och media

    Author : Johan Orebäck; [2022]
    Keywords : Journalist Safety; Digital tools; Threat assessment; Risk Assessment; Media Affordances; Digital Security; Surveillance;

    Abstract : Journalism is an ever-changing profession that is right now getting increasingly impacted by advancements in technology. These advancements make it easier, faster, and possibly safer to conduct journalism. READ MORE

  4. 4. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : PETRA BÉCZI; [2021-11-03]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Abstract : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. READ MORE

  5. 5. The gamification of sleep : a case study on user engagement with SleepTown in everyday(night) life

    University essay from Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medier

    Author : Yukun You; [2020]
    Keywords : gamification; sleep; mobile app; user engagement; SleepTown; digital technology; governmentality; surveillance; Actor-Network Theory; Social Sciences;

    Abstract : Sleep is a crucial part of our lives, as we spend about one-third of our lives sleeping. In a digital age, mobile apps on smartphones play an important role in self-improvement regarding sleep. Gamification techniques can be particularly employed by app designers to strengthen users’ motivation and participation. READ MORE