Essays about: "technological affordances"
Showing result 1 - 5 of 19 essays containing the words technological affordances.
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1. Digital Accessibility in the Making : Introducing new component parts into the assemblage of user experience design
University essay from Stockholms universitet/Socialantropologiska institutionenAbstract : This thesis aims to investigate digital accessibility in the making through the theoretical lens of the assemblage theory. Digital accessibility is a characteristic of digital products and services like websites that allows people with disabilities to access and use them. READ MORE
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2. “God Speaks to Me Through the App” : A Digital Ethnographic Study of Religious Practices Through the YouVersion Bible App
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : The present thesis analyses the online religious practices of Christians through the mobile app YouVersion Bible. Particularly, it explores the ways in which Christians interact with sacred texts online and the phenomenon of a digital Bible. READ MORE
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3. ‘As a journalist I should not be fearful’ : How democracy’s watchdogs use digital tools to mitigate threats
University essay from Uppsala universitet/Institutionen för informatik och mediaAbstract : Journalism is an ever-changing profession that is right now getting increasingly impacted by advancements in technology. These advancements make it easier, faster, and possibly safer to conduct journalism. READ MORE
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4. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. READ MORE
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5. The gamification of sleep : a case study on user engagement with SleepTown in everyday(night) life
University essay from Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medierAbstract : Sleep is a crucial part of our lives, as we spend about one-third of our lives sleeping. In a digital age, mobile apps on smartphones play an important role in self-improvement regarding sleep. Gamification techniques can be particularly employed by app designers to strengthen users’ motivation and participation. READ MORE
