Composition in Level Design

University essay from Uppsala universitet/Institutionen för speldesign

Abstract: The compositions we use to test together are, lighting, color, shape, movement, vertical and horizontal lines. The techniques are tested together in a 3D environment and rendered in a game engine. We want to guide the player on a subconscious level using compositional techniques that suits our type of game the most so we can create readable environments that can guide the players and highlight important objects and areas. The study is based on a game project we are working on together with three other people that are split up into sub-groups and researches different areas. Creating the levels using Unreal engine 4 we designed two levels to collect data. We created two levels that we used for testing, we had a test sessions for each of the two levels the first test with nine players and the second test with twelve players. We can honestly not give a straight yes or no answer to any of our hypothesis but some tests showed interesting results. A secondary test was devised due to interesting data gathered in the first test but when testing in an isolated environment the data showed something else that was not expected and the results became confusing. 

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