Essays about: "Adaptive Cards"

Found 3 essays containing the words Adaptive Cards.

  1. 1. Bot Integration to Website Application : Integrating an application with Microsoft Teams to have a chatbot collect and send useful information to the system

    University essay from Mittuniversitetet/Institutionen för informationssystem och –teknologi

    Author : Jonas Carlsson; [2021]
    Keywords : Integration; C#; Chatbot; API; Adaptive Cards; Teams; Integration; C#; Chatbot; API; Adaptive Cards; Teams;

    Abstract : Medan teknologin ständigt utvecklas strävar mer och mer företag efter att automatisera arbetsuppgifter. Användningen av chatbotar sociala media blir allt mer vanligt som en ersättning av kundtjänster då de både är effektivt och pålitligt, samt att företagen sparar pengar. READ MORE

  2. 2. Out-of-Core Multi-Resolution Volume Rendering of Large Data Sets

    University essay from Medie- och Informationsteknik

    Author : Fredrik Lundell; [2011]
    Keywords : out-of-core; volume rendering; raycasting; large datasets; gpgpu; streaming; multi-resolution; openCL; bricking; blocking; adaptive; intrablock interpolation; voreen;

    Abstract : A modality device can today capture high resolution volumetric data sets and as the data resolutions increase so does the challenges of processing volumetric data through a visualization pipeline. Standard volume rendering pipelines often use a graphic processing unit (GPU) to accelerate rendering performance by taking beneficial use of the parallel architecture on such devices. READ MORE

  3. 3. Large planetary data visualization using ROAM 2.0

    University essay from Institutionen för teknik och naturvetenskap

    Author : Anders Persson; [2005]
    Keywords : large dataset visualization; continous level-of-detail techniques; ROAM 2.0; real-time applications; terrain rendering; planetary data; adaptive textures;

    Abstract : The problem of estimating an adequate level of detail for an object for a specific view is one of the important problems in computer 3d-graphics and is especially important in real-time applications. The well-known continuous level-of-detail technique, Real-time Optimally Adapting Meshes (ROAM), has been employed with success for almost 10 years but has at present, due to rapid development of graphics hardware, been found to be inadequate. READ MORE