Essays about: "Information och Upplevelse."

Showing result 1 - 5 of 108 essays containing the words Information och Upplevelse..

  1. 1. EcoBot : study design and development of a persuasive FSM-free Chatbot for energy saving

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Francesco Milano; [2023]
    Keywords : chatbot; context management; persuasive strategies; domestic energy saving; smart appliances; sustainability.; chatbot; kontexthantering; övertygande strategier; hushållsenergibesparing; smarta apparater; hållbarhet;

    Abstract : This study presents the development and evaluation of a conversational agent, EcoBot, designed to inform users about their energy habits and persuade them to save more energy when at home, to help fight climate change and energy waste. To reach this goal, three persuasion strategies were first identified: Feedback, to give users personalized suggestions based on their habits, Goal Setting, to set and track consumption goals for the user’s domestic appliances, and Social Comparison, to compare the user’s consumption with that of others. READ MORE

  2. 2. Interactive infographics for communicating sustainability : Use of an interactive infographic in explaining a complex sustainability framework for companies

    University essay from Mälardalens universitet/Akademin för innovation, design och teknik

    Author : Rodrigo Esparza Salas; [2023]
    Keywords : interactivity; sustainability; informative illustration; information graphics; user experience; engagement; interaktivitet; hållbarhet; informativ illustration; informationsgrafik; användarupplevelse; engagemang;

    Abstract : The natural world is under immense and increasing pressure caused by human activity. The adjustment from a state of declining nature to a more sustainable world requires changes of social and economic activities by individuals, societies, and the private sector. READ MORE

  3. 3. Real-time visual feedback of emotional expression in singing

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Xuehua Fu; [2023]
    Keywords : Sound and Music Computing; Music Visualization; Cross-modal Feedback; Mapping; Music Expressivity; Multimodal Interaction; Ljud-och musikberäkning; Musikvisualisering; Korsmodal återkoppling; Kartläggning; Musikexpressivitet; Multimodal interaktion;

    Abstract : The thesis project concerns the development and evaluation of a real-time music visualization system aimed at creating a multi-modal perceptual experience of music emotions. The purpose of the project is to provide singers with real-time visual feedback on their singing, to enhance their expression of emotions in the music. READ MORE

  4. 4. A tailored web-based system for managing and attracting customers

    University essay from

    Author : Carl Anton Gustavsson; Elis Indebetou; Filip Von Knorring; Erik Larsson; Nils Persson; Ramez Shakarna; [2023]
    Keywords : CRM;

    Abstract : Denna rapport redogör utvecklingen av ett kundhanteringssystem (CRM) och en webbsida för Minafribrev, ett finansbolag, i syfte att förbättra kundinteraktioner och relationshantering. Målet var att utveckla ett system som kunde användas för att effektivt hantera kundaktiviteter och att lagra relevant data som kontaktinformation, information om möten, och att hantera kundrelaterade uppgifter. READ MORE

  5. 5. Designing a VR user experience test regarding the Vergence-Accommodation Conflict : An investigation surrounding the relations to Depth Perception

    University essay from Blekinge Tekniska Högskola

    Author : Emil Estemyr; Alexander Ekhagen; [2023]
    Keywords : Virtual Reality; Vergence-Accommodation Conflict; Depth Cues; User test; Zone of Comfort; Virtuell verklighet; Vergence-Accommodation Conflict; Ledtrådar för djup Depth Cues ; Användartester; Zone of Comfort;

    Abstract : This bachelor project investigates how to design a virtual reality (VR) user experience test to analyze the effect that the vergence-accommodation conflict (VAC) has on a users ability to judge focus. Furthermore, we want to investigate how the amount of depth cues can affect a user's perception of this conflict in VR. READ MORE