Essays about: "The Witcher 3: Wild Hunt"

Showing result 1 - 5 of 6 essays containing the words The Witcher 3: Wild Hunt.

  1. 1. Geralt's Third Sword : Representation of sex in The Witcher 3: Wild Hunt

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Lynn Lynn Angerer; Mette Christiansen; [2023]
    Keywords : Gazes; Reward; Sex; The Witcher 3: Wild Hunt; Video Game; Women;

    Abstract : This paper examines the representation of sex in the game The Witcher 3: Wild Hunt in terms of quest design, narrative, and sex scenes. Examining this topic is relevant to identifying misogynistic tropes in games and finding out where the portrayal of sex might be lacking or even harmful, for designers as well as consumers. READ MORE

  2. 2. Does the game Genshin Impact follow the 40 second rule for the frequency of points of interest that is used in The Witcher 3?

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Felix Krafft; Hugo Wiking; Danai Katsoula Johansson; [2023]
    Keywords : Video games; Level design; Open world games; Genshin Impact; The Witcher 3: Wild hunt; 40 seconds rule; Points of interest; Videospel; Level design; Öppna spel världar; Genshin Impact; The Witcher 3: Wild hunt; 40 sekunders regeln; Intressanta platser;

    Abstract : The open world game The Witcher 3: Wild Hunt (2015) has been proven to follow a 40 second rule when placing points of interest for players to explore. The developers of the game said in an interview that the rule existed, and this was proven by a study made in 2021 by Cojanu and Jaber (2021). READ MORE

  3. 3. The 40 Seconds Rule and Points of Interest in The Witcher 3: Wild Hunt

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Maher Jaber; Andrei Cojanu; [2021]
    Keywords : Video games; Open worlds; The Witcher 3: Wild Hunt; Points of interest; 40 Seconds Rule; World building; Videospel; Öppna världar; The Witcher 3: Wild Hunt; Intressanta platser; 40 sekunder regeln; Världsbyggnad;

    Abstract : The Witcher 3: Wild Hunt is one of the best selling open world video games in recent years. Thanks to the game’s popularity, other game designers might want to replicate its world design methods. READ MORE

  4. 4. A lack of flæ:r : A comparative study of English accent stereotypes in fantasy role-playing games

    University essay from Högskolan i Jönköping/Högskolan för lärande och kommunikation

    Author : Eugen Hellström; [2019]
    Keywords : Fantasy role-playing games; phonology; stereotypes; English accents;

    Abstract : This study analyzes the use of linguistic stereotypes in two fantasy role-playing games, Witcher 3: The Wild Hunt and Dragon Age: Origins with a focus on phonology. It investigates how accent stereotypes are used and why they are important for characters in video games, for example regarding prestige and attractiveness. READ MORE

  5. 5. Digitalizing language learning -A materials analysis of The Witcher 3: Wild Hunt

    University essay from Örebro universitet/Institutionen för humaniora, utbildnings- och samhällsvetenskap

    Author : Marcus Holmberg; [2019]
    Keywords : ;

    Abstract : The Swedish Ministry of Education has in recent years implemented revisions with aims to make students more digitally competent. This implementation demands that teachers adapt their lesson planning accordingly. READ MORE