Essays about: "User-Experience UX"
Showing result 1 - 5 of 250 essays containing the words User-Experience UX.
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1. ENERGY EFFICIENCY RATING IN DIGITAL SPACE : System Conscious Of Potential Energy Saving (SCOPES)
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : Can a tool effectively aid user experience (UX) and user interface (UI) designers, along with frontend developers, in implementing more energy efficient websites? The foundation for formulating the thesis questions and identifying the issue was laid through an exploration of related work. This study aims to present the development of a tool encompassing recommendations and practices from existing research, providing valuable support for designers and developers. READ MORE
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2. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game
University essay from Institutionen för tillämpad informationsteknologiAbstract : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. READ MORE
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3. Worldbuilding in roleplaying games : How do secondary narratives make user experiences more immersive?
University essay from Umeå universitet/Institutionen för informatikAbstract : Digitala rollspel har idag allt större och mer inlevelserika spelvärldar, vilket bidrar till hög inlevelse hos användarna. Följaktligen ser genren såväl stora framgångar inom spelindustrin som ett större forskningsintresse inom akademin. READ MORE
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4. cARcassonne for Hololens 2 - Improving UX through UI
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : This paper aims to improve the UX of the AR game cARcassonne for the Hololens 2 by making changes to its UI. Previous research and existing games are analyzed to determine the changes to the UI. A questionnaire is developed using said research as well as research of other UX measuring methods such as the GEQ and UPEQ. READ MORE
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5. A Comparative Analysis of User Interfaces in the Calling Functionality of Infotainment Systems among Popular Cars in Romania : Investigating UX and Usability Design Principles for In-car Infotainment Systems.
University essay from Jönköping University/JTH, Avdelningen för datateknik och informatikAbstract : As cars become more integrated into people’s lives, the design of in-car infotainment systems has become increasingly important. This thesis explores the user experience and Usability design principles of the calling functionality within the infotainment systems of five of the most common cars in Romania. READ MORE