Essays about: "armor"
Showing result 1 - 5 of 8 essays containing the word armor.
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1. Faded Glory : Cultural exchange between warrior groups in the Vendel Period as reflected in armor from Vendel and Valsgärde
University essay from Uppsala universitet/Institutionen för arkeologi och antik historiaAbstract : This thesis analyzes and documents the splint armor material from Valsgärde 8 and Vendel I,X, and XI. This armor is then contextualized in the warrior institutions, weapon-systems, and fighting techniques of warbands from Central Sweden. READ MORE
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2. An exploration of the roles played by external sustainability consultants in organizations
University essay from Göteborgs universitet/Graduate SchoolAbstract : One of our most important, yet difficult, missions in modern society is to make the world more sustainable. Due to the complexity of sustainability issues, the lack of knowledge or expertise in the area, companies may choose to hire an external sustainability consultant to further their sustainability work. READ MORE
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3. Simulations of experimental crack development in ceramic material with notched specimen
University essay from KTH/HållfasthetsläraAbstract : Low-density armour often uses ceramic materials, as their high compressive strength and relatively low weight make the material ideal for moving in the field. The ballistic protection works by redirecting the plastic flow of the projectile radially, which reduces penetration. READ MORE
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4. Simulations of Safety Aspects for Occpuants in Mine Blast Events
University essay from Umeå universitet/Institutionen för fysikAbstract : Underbody mine blasts are events during which massive amounts of energy is transferred to a vehicle and its occupants during a very short time. The occupants are usually protected by both external (armor) and internal (seat suspension/belts etc.) features. READ MORE
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5. 3D layered articulated object from a single 2D drawing
University essay from KTH/Medieteknik och interaktionsdesign, MIDAbstract : Modeling articulated objects made of rigid layered parts used to populate 3D scenes in video games or movie production is a complex and time-consuming task for digital artists. This work proposes a sketch-based approach to efficiently model 3D layered articulated objects, such as animals with rigid shells and armors, in annotating a single 2D photo manually, and eventually fabricate it from automatically computed 2D patterns. READ MORE