Essays about: "china game"
Showing result 1 - 5 of 40 essays containing the words china game.
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1. Translation Strategies for Chinese Mythology in Video Games : Comparing Effectiveness of Different Strategies by Meaning and Theme
University essay from Uppsala universitet/Institutionen för lingvistik och filologiAbstract : In this essay I will examine selected words from the video game Amazing Cultivation Simulator by GSQ Games. Amazing Cultivation Simulator is a video game developed in China and contains heavy themes of Chinese Fantasy. READ MORE
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2. Reconstructing Dominant History : The Potential of Chinese Historical Digital Games
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This thesis explores the role of Chinese historical digital games in reconstructing historical narratives and engaging players. By using narrative interviews and game analysis, the study examines how players interact with these games and how game communities react to them. READ MORE
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3. Power dynamics and order formation in mobile MOBA games : a Foucauldian analysis of "Honor of Kings"
University essay from Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medierAbstract : Video games can be seen as a media that immerses players. The formation of a good game order is an important guarantee for players to engage in electronic games. This paper selects the most popular mobile MOBA game in China, "Honor of Kings," as the research object to analyze the formation process of the game order. READ MORE
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4. Designing a choice-based serious game to enhance energy literacy in the kitchen context of Chinese households
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Increasing concerns on the effect of climate change is arousing the awareness of sustainability all over the world, and plenty of measures have been taken to lower greenhouse gas emissions. Reducing energy consumption through behavior change of residents presents a promising opportunity to save energy significantly. READ MORE
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5. The Impact of motion-sensing exercise games on young adults : Take “Ring Fit Adventure” as example
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : With the continued expansion of the market share of video games and the growing numberof obese people in recent years, public and business interests in exercise games have been aroused. The period when exercise games emerged maybe can be counted down from AtariPuffer. READ MORE