Essays about: "computer game industry"
Showing result 6 - 10 of 38 essays containing the words computer game industry.
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6. Security lighting in horse riding halls: Development of a simulation-led testing methodology in VR
University essay from Lunds universitet/Avdelningen för Energi och byggnadsdesign; Lunds universitet/Institutionen för arkitektur och byggd miljöAbstract : Security lighting plays a vital role for safe evacuation during an emergency such as power outage or a fire related incidence. Installing a security lighting system properly is more crucial for a horse riding facility for two reasons. READ MORE
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7. Performance comparison between Clustered and Cascaded Clustered Shading
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. The game-industry is rapidly demanding more and more comput-ing power in its strive for more realistic renditions of environments, simulations andgraphics. To accelerate the improvements made to the realism of real time graph-ics further, optimizations like Clustered and Cascaded Clustered Shading come intoplay. READ MORE
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8. The Tower: Design of Distinct AI Personalities in Stealth-Based Games Modeling personalities with believable and consistent behaviour for NPCs in games using stealth gameplay style
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Computer games using stealth situations for defining their gameplay often rely on modeling an immersive, yet exploitable non-player character behaviour. Traditionally, the aim of the design of such a behaviour is to provide players with memorable behaviour patterns of the in-game agents in order to facilitate the means of devising strategies used by players to finish the game levels. READ MORE
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9. Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency
University essay from Blekinge Tekniska HögskolaAbstract : Cloud VR/AR/MR (Virtual Reality, Augmented Reality, and Mixed Reality) services representa high-level architecture that combines large scale computer resources in a data-center structurestyle set up to render VR/AR/MR services using a combination of very high bandwidth, ultralow latency, high throughput, latest 5G (5th Generation) mobile networks to the end users. VR refers to a three-dimensional computer-generated virtual environment made up ofcomputers, which can be explored by people for real time interaction. READ MORE
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10. Furniture swap : Segmentation and 3D rotation of natural images using deep learning
University essay from Uppsala universitet/Signaler och systemAbstract : Learning to perceive scenes and objects from 2D images as 3D models is atrivial task for a human but very challenging for a computer. Being ableto retrieve a 3D model from a scene just by taking a picture of it canbe of great use in many fields, for example when making 3D blueprintsfor buildings or working with animations in the game or film industry. READ MORE