Essays about: "computer game industry"

Showing result 16 - 20 of 38 essays containing the words computer game industry.

  1. 16. Physically-Based Animation Follow : A Comparison of Player Experiences

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Henrik Lennartsson; Lina Wijkander; [2019]
    Keywords : Animation; procedural; physics-based; animation follow;

    Abstract : Animations in the game industry are considered a bottleneck today, and a way to speed up the development in this area is by letting the computer procedurally generate the animations. This research has explored blending physics with keyframed animations in games, to create interactive and responsive characters, and to find out how these animations are perceived by players. READ MORE

  2. 17. Procedural Narrative Generation Through Emotionally Interesting Non-Player Characters

    University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : Ioseff Griffith; [2018]
    Keywords : procedural content generation; procedural narrative; emotionally interesting non-player characters; immersion;

    Abstract : Procedural content generation is a technique used to produce a wide range of computer-generated content in many industries today, the video game industry in particular. This study focuses on how procedural content generation can be applied to create emotionally interesting non-player characters and through this, generate narrative snippets that can immerse and interest a reader. READ MORE

  3. 18. Genetic Improvements to Procedural Generation in Games

    University essay from Högskolan i Borås/Akademin för bibliotek, information, pedagogik och IT

    Author : Johan Forsblom; Jesper Johansson; [2018]
    Keywords : genetic algorithm; flow; procedural generation; games; gaming; experience; genetiska algoritmen; flow; procedurell generering; spel; upplevelse;

    Abstract : One of the biggest industries today is the gaming industry. A multitude of games are sold each year, competing for the players’ attention and wallets. READ MORE

  4. 19. Implementation of Network Components for Game Projects

    University essay from Luleå tekniska universitet/Datavetenskap

    Author : Gunnar Kollnitz; [2018]
    Keywords : Computer Game Development; Multiplayer; Video Game; Network; Dataspelsutveckling; Datorspel; Nätverk; Multiplayer;

    Abstract : Online multiplayer is the focus of gameplay for a majority of games released in this day and age, and at the core of multiplayer lies the network code. This means that bad networking code can be ruinous for an entire game. A Sweet Studio is a small game studio that both works as a consultant in the industry as well as develop their own games. READ MORE

  5. 20. A Physically Based Pipeline for Real-Time Simulation and Rendering of Realistic Fire and Smoke

    University essay from Stockholms universitet/Numerisk analys och datalogi (NADA)

    Author : Yiyang He; [2018]
    Keywords : Visualization; Physically Based; Pipeline; Real-Time; Dynamic Simulation; Combustion; Fire; Explosion; Smoke; Thick Smoke; Computer Graphics; PDE; Numerical Methods; Grid Based; Navier-Stokes Equation; Imcompressible Fluid; Radiative Transfer Equation; RTE; Volumetric Illumination; Volumetric Rendering; Volumetric Global Illumination; Distant Light Source; Volumetric Global Shadow; Local Shadow Approximation; Black-body Radiation; Poisson Solver; Spectroscopy; Fire Color; Color Reproduction; Tone Mapping; Color Temperature; Color Matching Function; Tristimulus; CIE Standard Observer; Color Space; XYZ; RGB; GPU; GPGPU; ComputeShader; DirectX 12; Unity; C#;

    Abstract : With the rapidly growing computational power of modern computers, physically based rendering has found its way into real world applications. Real-time simulations and renderings of fire and smoke had become one major research interest in modern video game industry, and will continue being one important research direction in computer graphics. READ MORE