Essays about: "computer game industry"
Showing result 16 - 20 of 38 essays containing the words computer game industry.
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16. Physically-Based Animation Follow : A Comparison of Player Experiences
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Animations in the game industry are considered a bottleneck today, and a way to speed up the development in this area is by letting the computer procedurally generate the animations. This research has explored blending physics with keyframed animations in games, to create interactive and responsive characters, and to find out how these animations are perceived by players. READ MORE
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17. Procedural Narrative Generation Through Emotionally Interesting Non-Player Characters
University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Abstract : Procedural content generation is a technique used to produce a wide range of computer-generated content in many industries today, the video game industry in particular. This study focuses on how procedural content generation can be applied to create emotionally interesting non-player characters and through this, generate narrative snippets that can immerse and interest a reader. READ MORE
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18. Genetic Improvements to Procedural Generation in Games
University essay from Högskolan i Borås/Akademin för bibliotek, information, pedagogik och ITAbstract : One of the biggest industries today is the gaming industry. A multitude of games are sold each year, competing for the players’ attention and wallets. READ MORE
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19. Implementation of Network Components for Game Projects
University essay from Luleå tekniska universitet/DatavetenskapAbstract : Online multiplayer is the focus of gameplay for a majority of games released in this day and age, and at the core of multiplayer lies the network code. This means that bad networking code can be ruinous for an entire game. A Sweet Studio is a small game studio that both works as a consultant in the industry as well as develop their own games. READ MORE
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20. A Physically Based Pipeline for Real-Time Simulation and Rendering of Realistic Fire and Smoke
University essay from Stockholms universitet/Numerisk analys och datalogi (NADA)Abstract : With the rapidly growing computational power of modern computers, physically based rendering has found its way into real world applications. Real-time simulations and renderings of fire and smoke had become one major research interest in modern video game industry, and will continue being one important research direction in computer graphics. READ MORE