Essays about: "computer game industry"

Showing result 21 - 25 of 38 essays containing the words computer game industry.

  1. 21. Evaluation of a backend for computer games using a cloud service

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Malin Lundberg; [2017]
    Keywords : Amazon Lambda; Cloud services; evaluation;

    Abstract : Cloud services are popular for hosting applications because they offer simplicity and cost efficiency. There are a lot of different providers offering many different services, which can make it hard to find the one most suitable for you. To make informed decisions you need to evaluate different services. READ MORE

  2. 22. Is there a connection between experienced realism, rate of fire and loop length on fully automatic rifles in a first-person shooter game in first-person?

    University essay from Luleå tekniska universitet/Medier ljudteknik och upplevelseproduktion och teater

    Author : Marcus Klang; [2017]
    Keywords : Realism; Loop-Length; Sound Design; First Person Shooter; Weapon Sounds;

    Abstract : This thesis aims to test if there is a connection between modern day fully automatic rifles rate of fire, used loop length in implementation and experienced realism in a first-person shooter game in first-person, fired by the players own character. With a background consisting of papers, books and lectures/conferences given by experienced people and other experts in the game industry regarding first person shooter games, a listening test was conducted and carried out on a computer using headphones with both trained and untrained subjects since players can be both. READ MORE

  3. 23. UniRx and Unity 5 : Working with C# and object-oriented reactive programming

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Johannes Westberg; [2017]
    Keywords : reactive programming; reactive-functional programming; game programming; gameplay programming; object-oriented reactive programming; programming patterns; function composition; UniRx; Unity 5;

    Abstract : Gameplay programming is vital for video game development and benefits from good tools and techniques. However, techniques are still used in the industry that involves describing how the computer operates. Reactive programming is a way to describe eventful and stateful computer programs declaratively, focusing on what the program should accomplish. READ MORE

  4. 24. Internationalisation of Swedish computer gaming companies : The role of knowledge in a digital era

    University essay from Uppsala universitet/Företagsekonomiska institutionen

    Author : Elin Jakobsson; Fredrik Döring; [2016]
    Keywords : Knowledge; Uppsala model; Absorptive Capacity; digitisation; Swedish computer gaming companies; internationalisation;

    Abstract : Title: Internationalisation of Swedish computer gaming companies - The role of knowledge in a digital era Authors: Elin Jakobsson & Fredrik Döring Supervisor: Cecilia Pahlberg Research question: How do Swedish computer gaming companies internationalise in regards to pursuit and absorption of knowledge? Purpose: The aim is to investigate how computer gaming companies find, internalise and use knowledge leading to internationalisation. This in turn will further be explained by embracing the role of digitisation for the above mentioned processes. READ MORE

  5. 25. Controllable Procedural Game Map Generation using Software Agents and Mixed Initiative

    University essay from Malmö högskola/Fakulteten för teknik och samhälle (TS)

    Author : Oskar Aderum; Jonathan Åkerlund; [2016]
    Keywords : Procedural Content Generation; PCG; Software Agents; Stochastic Agents; Deterministic Agents; Mixed Initiative; Computer-Aided Design; CAD; Proof-of-Concept;

    Abstract : Processen att skapa innehåll till digitala spel för hand är kostsamt och tidskrävande. Allteftersom spelindustrin expanderar ökar behovet av att minska produktionskostnaderna. En lösning på detta problem som det forskas om idag är procedurell generering av spelinnehåll. READ MORE