Essays about: "computer game industry"

Showing result 11 - 15 of 38 essays containing the words computer game industry.

  1. 11. User Interfaces and Gaming Performance : How the Type of UI Elements Impact Player Performance in FPS Games

    University essay from Jönköping University/Tekniska Högskolan

    Author : Thien Tran; Samuel Berg; [2021]
    Keywords : User interfaces; user interface types; video games; computer games; first-person shooters; gaming performance; esports; competitive gaming;

    Abstract : Electronic sports (esports) is an activity in which players compete against each other in video games. It could be beneficial for the esports industry if players were to perform more consistently. The user interface in the game is one aspect that could impact player performance. READ MORE

  2. 12. Establishing and Evaluating Cinematography Principles in a Third Person Computer Game

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Bhat Nathan; [2020]
    Keywords : ;

    Abstract : As the computer game industry continues to develop, there is a growing demand for games to look as aesthetically pleasing as possible. Because of this, use of cinematographic principles in computer games has become commonplace. READ MORE

  3. 13. Microtransactions and lotteries in video-games

    University essay from

    Author : Simon Barkman; Marcus Mattsson; [2019]
    Keywords : Microtransactions; Hedonic-motivation systems adoption model; HMSAM; Hedonic motivations; Cognitive absorption; Loot boxes; Freemium; Virtual goods;

    Abstract : Microtransactions are part of a business model used almost extensively in the video-gaming industry where developers offer virtual goods or features via micropayments. The concept is relatively new and still unknown to many but deeply rooted in modern video-game developers’ business strategies. READ MORE

  4. 14. Natural Language Content Generation for Computer Games

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Olle Sundin; [2019]
    Keywords : ;

    Abstract : The demand for engaging and fresh game content is steadily increasing in the modern computer game industry. However, the manual process of game content creation is expensive and unscalable which has led to an increased use of Procedural Content Generation methods. READ MORE

  5. 15. Creation and optimization of motion-based platform game in Unity 3D : How variated levels in amotion based platform game affects performance

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Per Gustavsson; [2019]
    Keywords : Unity; Game Development; Tooling; Perfomance;

    Abstract : With computer games getting more and more advanced with every year, game developers need to get creative to attract an audience. Throughout the years, tries has been made by moving away from the traditional gaming controller to enrich the gaming experience and to create a more healthy view upon the gaming industry. READ MORE