Essays about: "future entertainment"
Showing result 1 - 5 of 67 essays containing the words future entertainment.
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1. The State of Live Facial Puppetry in Online Entertainment
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. READ MORE
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2. Coordinate Mark Out Using Intersecting Line Lasers
University essay from KTH/Skolan för industriell teknik och management (ITM)Abstract : In the entertainment industry, where temporary structures are erected in a new venue every day, floor markings play an important role during the set up. Today, mark out is commonly done using tape measures - a very tedious and time consuming process. READ MORE
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3. Customizing WCAG 2.1 for In-Flight Entertainment Systems
University essay from Umeå universitet/Institutionen för datavetenskapAbstract : Entertainment on airplanes has increased in later years and is a significant part of the flight experience. In-flight Entertainment (IFE) can consist of many different types of entertainment such as movies, music, live-tv, and games. Recently, the attention to making accessible websites has also increased. READ MORE
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4. Augmented Reality for Immersive Video Conference Presentations : Enhancing Video Presentation Experiences with Visual Aid Through Augmented Reality
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : As 3D models are increasingly used in a variety of contexts, both for entertainment in games and movies, as well as professional visualization and CAD models, there is an increased demand for collaborative tools which can be used to show these virtual artifacts efficiently. Interaction with digital 3D artifacts has long since been enabled through the use of specialized software, like CAD modeling applications and 3D rendering software; which often are extensive and require time to master and use efficiently. READ MORE
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5. Living in an Immaterial World: An exploratory study on consumer value perceptions in metaverse settings
University essay from Handelshögskolan i Stockholm/Institutionen för företagande och ledningAbstract : As sung by Madonna, "we are living in a material world" underscored by the consumption of physical goods. Beyond the glitz of materialism lies the grand problem of overconsumption, and correspondingly overproduction, of the world's finite resources. READ MORE