Essays about: "general game playing"
Showing result 1 - 5 of 30 essays containing the words general game playing.
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1. "I don’t have too much experience with aging" : Methods for more impactful time skips in role playing games
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This study used a research through design method to examine time in roleplaying games, particularly with regards to the emotional impact of time skips as affected by various mechanical and narrative factors. The design in question drew from prior work in games, films, and other narrative works with time skips, based on the assumption that time skips can have a great emotional impact, but that impact may be lesser or greater depending on how it is handled. READ MORE
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2. Player Environmental Awareness: Rules of Thumb for Environmental Storytelling in Role-Playing Games
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Environmental Storytelling is ”Staging player-space with environmental properties that can be interpreted as a meaningful whole, furthering the narrative of the game”. While many techniques present methods to guide players within levels or immerse the player, few are specifically targeted towards environmental storytelling and how players can be attracted to environmental storytelling. READ MORE
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3. General Game Playing Within Modern TabletopGames Through Rolling Horizon EvolutionaryAlgorithms
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : Tabletop games have within recent years evolvedto become more and more complex, such as through the useof dynamic rules, permanently changing how the game worksafter a playthrough, and players playing different roles in thegame. This leads to unique challenges for Artificial Intelligence. READ MORE
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4. Esports Fans as Players and Their Motivations to Spectate Esports : Case of League of Legends
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : Esports, also known as electronic sports, is constantly growing in popularity, with top competitions attracting audiences comparable to traditional sports events. Prior research has focused on comparing esports with traditional sports. READ MORE
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5. Deep Reinforcement LearningA case study of AlphaZero
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : Using deep neural networks for reinforcement learning has proven very successful, as demonstrated by the AlphaZero algorithm developed by DeepMind in 2018. This algorithm is capable of mastering two-player zero-sum board games entirely by playing against itself. READ MORE