Essays about: "player behavior"
Showing result 1 - 5 of 72 essays containing the words player behavior.
-
1. Social Media Platforms - The Most Valuable Player? - The role of social media platforms in fostering football fans’ team loyalty
University essay from Göteborgs universitet/Graduate SchoolAbstract : With football as an increasing business, alongside the rise and importance of user-generated content on social media, this mixed methodological paper analyzes which roles Twitter, podcasts and e-zines usage have for Swedish football fans’ loyalty towards their favorite teams, by utilizing surveys and semi-structured interviews. This paper provides support for positive relationships between social media usage and behavioral fan loyalty, since social media platforms keep fans updated and generate information, especially when there is a geographical distance between the fans and the team. READ MORE
-
2. Can You Pet the Dog? : Exploring the experiential impact of sociable animal interaction in games
University essay from Uppsala universitet/Institutionen för speldesignAbstract : The feature to “pet” animals in digital games is highly requested by players in online discourse, but there is a lack of research on its utility from a game design perspective. This thesis aims to gain a preliminary understanding of the effects of optional, sociable animal interaction to further inform game design decisions. READ MORE
-
3. Schadenfreude : I love watching you suffer (In game)
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Our research is about schadenfreude, deriving pleasure from others suffering, and its presencein the online game League of Legends. Along with its presence we measured different waysplayers can enjoy it, as well as how much the players enjoyed it. What we found was that anoverwhelming majority enjoys it in one way or another. READ MORE
-
4. Creating helpful and motivating motion games for active breaks in a sedentary work environment
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : One major issue that office workers face in their daily lives is a large amount of sedentary behavior. To help alleviate this, researchers at Linköping University are developing a collection of motion games to create natural and motivating active breaks named Liopep. READ MORE
-
5. Diablo: Immortal, A Pay-to-Win Study
University essay from Jönköping University/IHH, FöretagsekonomiAbstract : Background: P2W games (Pay-to-Win) occupy a significant position in the Chinese gaming market, attracting a large number of players to participate and spend money. However, there is still a knowledge gap in understanding the motivational factors behind the behavior and psychology of Chinese players in terms of their purchase motivation in specific games Diablo: Immortal. READ MORE