Essays about: "playtesting"
Showing result 1 - 5 of 20 essays containing the word playtesting.
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1. Rules of Thumb for VR RTS games
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Creating good user interfaces in VR can be a challenge especially when trying to make strategy games in VR. The reason is that strategy games tend to have a lot of GUI (Graphical User Interface) on the screen during gameplay. READ MORE
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2. Creating helpful and motivating motion games for active breaks in a sedentary work environment
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : One major issue that office workers face in their daily lives is a large amount of sedentary behavior. To help alleviate this, researchers at Linköping University are developing a collection of motion games to create natural and motivating active breaks named Liopep. READ MORE
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3. Recreating the aesthetic experience of Orwell’s book nineteen eighty four as a Tabletop roleplaying rule set : A systemic perspective on rules as the aesthetic space in Oceania 2084
University essay from Uppsala universitet/Institutionen för speldesignAbstract : By examining the results of an iterative design process, specifically a tabletop roleplaying game, Oceania 2084, this thesis aims to formulate a generalizable design process applicable when translating a work of fiction into a ruleset. The object that was translated into a ruleset was the book Nineteen Eighty-Four written by George Orwell in 1949. READ MORE
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4. Player experiences in the game Coridden : A case study examining the intended and perceived player experiences in a co-op action RPG game
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Video games can both be described as a form of art and as digital products. Video games therefore allow for rich interactions and are regarded as more emotional than software and more interactive than films. READ MORE
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5. Playstyle Generation with Multimodal Generative Adversarial Imitation Learning : Style-reward from Human Demonstration for Playtesting Agents
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Playtesting plays a crucial role in video game production. The presence of gameplay issues and faulty design choices can be of great detriment to the overall player experience. READ MORE