Essays about: "real-time computer graphics"

Showing result 11 - 15 of 86 essays containing the words real-time computer graphics.

  1. 11. Efficient Realistic Cloud Rendering using the Volumetric Rendering Technique : Science, Digital Game Development

    University essay from Blekinge Tekniska Högskola

    Author : Adam Bengtsson; [2022]
    Keywords : Data collection; Programming; Volumetric rendering; Clouds; Real-time;

    Abstract : With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexception. In many video games, it is common that its rendering implementation is based on acollection of 2D cloud-images rendered into the scene. READ MORE

  2. 12. Evaluating Visual Quality of Secondary Motion Simulation Techniques : A Survey on Stylized 3D Game Character Cloth and Hair

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Adam Burman; [2022]
    Keywords : computer graphics; secondary motion simulation; physics simulation; game character animation; visual quality evaluation;

    Abstract : Background. Secondary motion is a principle of animation, it is movement that occurs as a result of other movement, such as swinging hair or clothes. In 3D animation, such as in games, it is often simulated instead of animated manually. READ MORE

  3. 13. Performance comparison between Clustered and Cascaded Clustered Shading

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Adam Levin; Joakim Bresche; [2022]
    Keywords : Clustered Shading; Cascaded Clustered Shading; Computer Graphics; Rendering;

    Abstract : Background. The game-industry is rapidly demanding more and more comput-ing power in its strive for more realistic renditions of environments, simulations andgraphics. To accelerate the improvements made to the realism of real time graph-ics further, optimizations like Clustered and Cascaded Clustered Shading come intoplay. READ MORE

  4. 14. Evaluation and reference implementation of simulation focused rendering frameworks

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Filip Henningsson; [2022]
    Keywords : Rendering frameworks; computer graphics; simulation visualization;

    Abstract : When creating physics simulations, one common issue that arises is the need to visualize the simulation progress and results. With recent advancements in ray tracing this problem has mostly been solved for non real-time applications. READ MORE

  5. 15. FPGA Implementation of the ORB Algorithm

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Xinyuan Zhang; Emil Sturk Sellstedt; [2022]
    Keywords : Technology and Engineering;

    Abstract : Image feature extraction has become a key technology in the field of autonomous Artificial Intelligence. The algorithm Oriented FAST and Rotated BRIEF (ORB), uses established technologies in image processing to allow a computer to ”see” and navigate its surroundings. READ MORE