Essays about: "real-time computer graphics"
Showing result 6 - 10 of 86 essays containing the words real-time computer graphics.
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6. Performance Evaluation of (Spherical) Harmonics Virtual Lights for Real-time Global Illumination using Vulkan
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Global illumination is not trivial to compute in real-time computer graphics. One approximate solution is to distribute virtual light sources from a primary light, to then apply direct light calculations to said virtual lights. This can effectively estimate two-bounce illumination. READ MORE
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7. Enhancing Autodesk Maya´s rendering capabilities: : Development and integration of a real-time render plug-in incorporating the extended feature of Toon-Shading
University essay from Blekinge Tekniska HögskolaAbstract : Background- Autodesk Maya is by its long existence one of the most established 3D-modeling software that enables users to create meshes and the software can handle a majority of processes associated with graphic models, animation, and rendering. Although there are arguably different third-party plug-ins that can be used to enhance the efficiency of Maya. READ MORE
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8. Improving the Accuracy of FFT-based GPGPU Ocean Surface Simulations
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : In this paper, we explore how the current state of the art in real-time ocean simulations can be improved in terms of simulation accuracy, while preserving performance. Current methods, both in academia and in the industry, simulate an ocean model in frequency space on the GPU, convert said model on an approximately frame-byframe basis to the spatial domain using the Fourier transform, and then read back the resulting heightfield to the CPU as input to the application’s physics engine. READ MORE
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9. Exploiting Spatial Redundancy and Approximate Computing for Area Efficient Image Compression
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : Owing to the intensive computation involved in the Discrete Cosine Transform during image com- pression, the design of the efficient hardware architectures for fast computation of the transform has become imperative, especially for real-time applications. Although fast computation techniques have been able to minimise the hardware computation complexity to a certain limit, they could further extend the research to figure out the interesting approaches which can be implemented on applications where power, speed and area are crucial factors to determine the performance of the system. READ MORE
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10. Evaluation of Performance and Image Quality for Voxel Cone Tracing
University essay from Mälardalens universitet/Akademin för innovation, design och teknikAbstract : Voxel cone tracing (VCT) is a rendering method designed to approximate global illumination in a fast and efficient way. Global illumination means to render not only the direct lighting of a scene but also light from indirect sources, simulating how light in the real-world tend to bounce around and illuminate even the areas that are occluded from a direct light source. READ MORE