Essays about: "real-time computer graphics"

Showing result 21 - 25 of 86 essays containing the words real-time computer graphics.

  1. 21. Physically-Based Animation of Fire for Android

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : FREDRIK ALBERS; KARL ANDERSSON; ANTON FORSBERG; LOVISA GRAHN; DANIEL OLSSON; AXEL SVENSSON; [2020-10-29]
    Keywords : Fire simulation; Fire simulation Android; Fluid dynamics Android; Wavelet Turbulence; Simulation GPU; Fire simulation 3D;

    Abstract : Animation of fire and fluids has been around for at least 20 years in the field of computer graphics. These animations have over the years progressed into real-time simulations running on the GPU and further refined, thanks to modifications such as vorticity and wavelet turbulence, adding higher visual detail. READ MORE

  2. 22. Procedural Generation of Modern 3D Cities

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Theodor Angergård; Marcus Ansamaa; Alexander Arvidsson; Jacob Eriksson; Anton Håkansson; Viktor Truvé; [2020-10-29]
    Keywords : ;

    Abstract : This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with computer graphics theory to generate digital 3D cities suitable for use in media such as games, movies, and advertisements. This research was conducted to discover ways to alleviate the otherwise time-consuming process of manually modeling such cities. READ MORE

  3. 23. FOLAR: A FOggy-LAser Rendering Method for Interaction in Virtual Reality

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Tianli Zhang; [2020]
    Keywords : Computer Graphics; Volumetric Rendering; Virtual Reality; Particle System; Participating Media; Illumination; Real-time Rendering;

    Abstract : Current commercial Virtual Reality (VR) headsets give viewers immersion in virtual space with stereoscopic graphics and positional tracking. Developers can create VR applications in a working pipeline similar to creating 3D games using game engines. READ MORE

  4. 24. Volume Rendering Simulation in Real-Time

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Enrique Perez Soler; [2020]
    Keywords : Volume Rendering; Real-time Simulation; Computer Graphics ; Shader ; Volymåtergivning; realtidssimulering; datorgrafik;

    Abstract : Computer graphics is a branch of Computer Science that specializes in the virtual representation of real-life objects in a computer screen. While the past advancements in this field were commonly related to entertaining media industries such as video games and movies, these have found a use in others. READ MORE

  5. 25. Real-time Depth of Field with Realistic Bokeh : with a Focus on Computer Games

    University essay from Linköpings universitet/Informationskodning

    Author : Anton Christoffersson; [2020]
    Keywords : Depth of Field; Bokeh; Real-time Rendering; Computer Graphics; Computer Games; Master Thesis; Computer Science; Circularly Symmetric Convolution; Circle of Confusion; Lens Blur;

    Abstract : Depth of field is a naturally occurring effect in lenses describing the distance between theclosest and furthest object that appears in focus. The effect is commonly used in film andphotography to direct a viewers focus, give a scene more complexity, or to improve aes-thetics. READ MORE