Essays about: "real-time computer graphics"
Showing result 21 - 25 of 86 essays containing the words real-time computer graphics.
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21. Physically-Based Animation of Fire for Android
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Animation of fire and fluids has been around for at least 20 years in the field of computer graphics. These animations have over the years progressed into real-time simulations running on the GPU and further refined, thanks to modifications such as vorticity and wavelet turbulence, adding higher visual detail. READ MORE
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22. Procedural Generation of Modern 3D Cities
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with computer graphics theory to generate digital 3D cities suitable for use in media such as games, movies, and advertisements. This research was conducted to discover ways to alleviate the otherwise time-consuming process of manually modeling such cities. READ MORE
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23. FOLAR: A FOggy-LAser Rendering Method for Interaction in Virtual Reality
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Current commercial Virtual Reality (VR) headsets give viewers immersion in virtual space with stereoscopic graphics and positional tracking. Developers can create VR applications in a working pipeline similar to creating 3D games using game engines. READ MORE
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24. Volume Rendering Simulation in Real-Time
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Computer graphics is a branch of Computer Science that specializes in the virtual representation of real-life objects in a computer screen. While the past advancements in this field were commonly related to entertaining media industries such as video games and movies, these have found a use in others. READ MORE
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25. Real-time Depth of Field with Realistic Bokeh : with a Focus on Computer Games
University essay from Linköpings universitet/InformationskodningAbstract : Depth of field is a naturally occurring effect in lenses describing the distance between theclosest and furthest object that appears in focus. The effect is commonly used in film andphotography to direct a viewers focus, give a scene more complexity, or to improve aes-thetics. READ MORE