Essays about: "roleplaying"
Showing result 16 - 20 of 28 essays containing the word roleplaying.
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16. COOE - Empowering collaborative human-cobot processes in small-scale assembly lines.
University essay from Umeå universitet/Designhögskolan vid Umeå universitetAbstract : Modern product assembly is a demanding challenge due to the high number of parts, machines, tools, techniques and people involved in the process. Many assembly operators, therefore, are exposed to an intense cognitive load and also physically challenged due to a large number of repetitive tasks. READ MORE
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17. The J in JRPG : Finding collectivism or individualism in games
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This paper covers the JRPG subgenre as it compares to the greater RPG genre. These will be compared through how games can, through their mechanics, be traced back to which types of society the games originate from. These societal types are collectivism and individualism, as defined by Richard Brislin (2000). READ MORE
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18. Characters as Resources : How Players Relate to Characters in Crusader Kings II
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : In this study, an overview is presented regarding how the mechanics in a resource-based game, specifically Crusader Kings II (Paradox Development Studio 2012), might affect the player's connection to the characters in the game. The study introduces conventions prevalent in grand strategy games, roleplaying games as well as literature theory. READ MORE
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19. Behavior Based Artificial Intelligence in a Village Environment
University essay from Malmö högskola/Fakulteten för teknik och samhälle (TS)Abstract : Abstract. Autonomous agents, also known as AI agents, are staples in modern video games. They take a lot of roles, everything from being quest-givers in roleplaying games, to opposing forces in action- and shooter games. READ MORE
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20. Escapism in to the Virtual World : A study on the accumulation of Bourdieu’s forms of capital in online games
University essay from Södertörns högskola/Institutionen för samhällsvetenskaperAbstract : This study aims to present the characteristics and functions of Bourdieu’s forms of capital;economic, cultural, social and symbolic capital in large online social games genre called Massive multiplayer online roleplaying games (MMORPG). This is done in order to determine if these are reproduced in an online society consisting of thousands of players, which of the forms of capital are of outmost importance and how the accumulation of these affect the players lives using qualitative methods. READ MORE