Essays about: "roleplaying"
Showing result 21 - 25 of 28 essays containing the word roleplaying.
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21. Fun with Death and Failure : An exploration of player experiences in a decentralized open world RPG
University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknikAbstract : Many modern single-player role-playing games offer the player a power fantasy where the experience is designed to make the players feel powerful right from the start, with enemies and challenges that scale to the player characters level and abilities. This study explores what happens with play when power fantasy is replaced with decentralization and especially how this decentralization affects the player’s experience of failure and death. READ MORE
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22. Choices and characters in roleplaying games : How types of choices affect the player/character connection
University essay from Uppsala universitet/Institutionen för speldesignAbstract : The connection that players can feel toward their characters in pen-and-paper roleplaying games is a known phenomenon that has been previously studied and is recognized among roleplaying enthusiasts. Pen-and-paper roleplaying games are a complex form of games, with three distinct frames which are ludological, social, and diegetic (also called narrative). READ MORE
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23. Exploring Need-based AI Behaviour and its Effect on the Game Experience of Neverwinter Nights
University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikationAbstract : Single Player Roleplaying Game (SPRPG) is a popular genre among players as well as developers, with recent blockbuster titles such as Skyrim by Bethesda and Mass E↵ect 3 by Bioware. In recent years, an occurrence that have been gaining a lot of attention is the development of more advanced and vivid Artificial Intelligence (AI) within these SPRPG and a lot of progress has been made towards making the Non-player Character (NPC) more vivacious and life-like. READ MORE
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24. Dynamic difficulty adjustment for roleplaying games
University essay from Blekinge Tekniska Högskola/Sektionen för planering och mediedesignAbstract : This thesis explores the possibilities of employing a dynamic difficulty adjustment system in a role playing video game. The purpose is to aid developers in designing games that can detect and lead players into their own flow zone. READ MORE
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25. Characters in Roleplaying Games : a study of the bond created between player and character
University essay from Institutionen för speldesign, teknik och lärandeAbstract : The bond between player and character as perceived by many, in pen-and-paper roleplaying games, is unrivalled in its emotional strength. This is an opinion shared by many hardcore enthusiasts across the globe. READ MORE