Essays about: "roleplaying"
Showing result 6 - 10 of 28 essays containing the word roleplaying.
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6. You Move Differently with a Sword Strapped on : Deploying Research with Design to study trans people’s exploration of gender in larp
University essay from Uppsala universitet/Centrum för genusvetenskapAbstract : This thesis examines how trans people explore gender in live action role-playing games (hereafter: larps). It asks how larps function as spaces for gender exploration, in what ways trans people explore and express gender in larps, as well as how they make sense of, and articulate, this exploration and expression. READ MORE
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7. Fashion and player retention in MMORPGs : A case study of Final Fantasy XIV: A realm reborn
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Expression and identification through virtual characters in MMORPGs has actively been, and is still being studied throughout the 21st century, and with the growing industry of video games, these studies become more and more relevant than ever. However, the same cannot be said about the subject of self-expression in terms of wearable items of clothing in MMORPGs. READ MORE
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8. Sexy 16-Year-Old Baby-Eater: Gendered, Sexualized, and Racialized Discourses in Exalted, Second Edition
University essay from Institutionen för tillämpad informationsteknologiAbstract : Previous research finds roleplaying games, as well as the wider spectrum of geek culture that they exist within, to be defined by discourses favoring a white, heterosexual, cis-male viewpoint, drawing up and reproducing stereotypes and tropes that are inherently misogynist, homophobic, and racist. Heretofore, research into discourses of gender, sexuality, and race in roleplaying games has focused overwhelmingly on market leader Dungeons & Dragons (1971- ongoing), largely neglecting to scrutinize other well-established titles that may adhere to or break from the same tendencies. READ MORE
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9. Roleplaying video games: a platform for accessing cultural heritage?
University essay from Uppsala universitet/KulturvårdAbstract : Video games are one of the largest cultural industries in the world and an important part of life for billions of people. This medium offers much more than just entertainment and that is especially true for the field of cultural heritage, although there has not been sufficient research of video games from this perspective. READ MORE
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10. Emergent Player-Driven Narrative in Blades in the Dark and Dungeons & Dragons : A Comparative Study
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This paper presents a comparative study on two Tabletop Roleplaying Games, Dungeons & Dragons and Blades in the Dark. This paper takes a look at the narrative differences within the two systems. More specifically investigate if Blades in the Dark is more playerdriven than Dungeons & Dragons. READ MORE