Essays about: "Blind and Visually impaired"

Showing result 21 - 25 of 28 essays containing the words Blind and Visually impaired.

  1. 21. A participatory approach to the development of specifications for a 3D puzzle for visually impaired and sighted users

    University essay from KTH/Maskinkonstruktion (Inst.)

    Author : VASSILIS ALEXANDRAKIS; [2016]
    Keywords : Participatory design; 3D puzzle; 3D map; tactile map; visually impaired; blind; scenario based product design; focus group; universal design; usability testing.; Participatory design; 3D pussel; 3D kart; taktil karta; synskadad; blind; scenariobaserad design; fokusgrupper; universell design; utvärdering av användarvänlighet; användbarhetstest.;

    Abstract : Det finns begränsad tillgång till pussel för personer med synfel (inklusive blinda personer). För att undersöka behovet av potentiella användare i 3D kartpussel och identifiera deras preferenser, behov och krav, användes en kvalitativ metod som på engelska kallas ”participatory design”. READ MORE

  2. 22. Indoor Positioning System based on Bluetooth Low Energy for Blind or Visually Impaired Users : Running on a smartphone

    University essay from KTH/Radio Systems Laboratory (RS Lab)

    Author : Tengqingqing Ge; [2015]
    Keywords : RSSI-based indoor positioning; Bluetooth; smartphone; blind and visually impaired; RSSI-baserade inomhuspositionering; Bluetooth; smartphone; blinda och synskadade;

    Abstract : Blind and visually impaired (BVI) users desire an indoor navigation tool that is inexpensive, convenient, and reliable. The purpose of this thesis is to examine the feasibility of using a smartphone as a platform for such a navigation tool. A good navigation tool should have both a good positioning accuracy and a user-friendly interface. READ MORE

  3. 23. SOUND HUNTER : Developing a Navigational HRTF-Based Audio Game for People with Visual Impairments

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Sebastian Brieger; [2013]
    Keywords : ;

    Abstract : In this thesis, I propose a framework for designing 3D-based audio-only games in which all navigation is based on perceiving the 3D-audio, as opposed to relying on other navigational aids or imagining the audio as being spatial, where additional sounds may be added later on in the development process. To test the framework, a game named Sound Hunter was developed in an iterative process together with both sighted and visually impaired participants in three focus groups, 8 usability tests, and a final evaluation. READ MORE

  4. 24. Digital tools for the blind : How to increase navigational capabilities for visually impaired persons

    University essay from Högskolan i Skövde/Institutionen för kommunikation och information

    Author : Mårten Jonsson; [2012]
    Keywords : Serious games; digital tools; visually impaired; sound experiment;

    Abstract : The development of human-computer interaction (HCI) systems, usable by people withvisual impairments is a progressing field of research. Similarly, the creation of audio-onlygames and digital tools has been investigated somewhat thoroughly, with many interestingresults. READ MORE

  5. 25. Ticket Vending Machine for the Visually Impaired Persons

    University essay from Högskolan i Borås/Institutionen Handels- och IT-högskolan

    Author : BADDAR REHMAT; MUHAMMAD ISHFAQ; [2011]
    Keywords : visually impaired people; user-centered design; human-computer interaction; ticket vending machine or ticketing machine or ticket booking machine; ticket reservation machine; user interface; usability;

    Abstract : In the field of technology, every day new inventions are introduced in the society for promotion human beings life. By virtue of which all the citizens of society are facilitated according to their needs of life style. READ MORE