Essays about: "Evaluation Behavior"
Showing result 41 - 45 of 472 essays containing the words Evaluation Behavior.
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41. Too Big to be Passive
University essay from Handelshögskolan i Stockholm/Institutionen för redovisning och finansieringAbstract : This thesis draws upon 12 in-depth interviews, with senior managers and investment professionals from 7 leading institutional investors in Sweden, to explore how they reason and work with corporate governance in their passive investments. Using Foucault's theory of disciplinary power as a theoretical framework, we found that institutional self-discipline complements earlier research in the area, mainly as a tool for explaining their incentives to engage in ownership. READ MORE
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42. Investigating Attitudes of A Persuasive Eco-feedback Design for Digital Tasks
University essay from Umeå universitet/Institutionen för datavetenskapAbstract : Sustainable development as a research topic is becoming more prevalent across different fields. From a computer science perspective sustainability can incorporate anything from how to develop low-resource-use algorithms to human-computer-interaction oriented applications for behavior change. READ MORE
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43. Men & Cosmetics: A Problem of Consumer Understanding? : Perception of French Consumers about male cosmetics
University essay from Umeå universitet/FöretagsekonomiAbstract : Background: The cosmetics industry has historically been associated with women, and much research has focused on them. However, the male cosmetics market has been growing rapidly for several years around the world. Nevertheless, little attention has been paid to men and their new way of life and consumption. READ MORE
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44. Applying persuasive design to increase engagement in sustainability-related projects : A case study of a climate change adaptation project’s website
University essay from Linnéuniversitetet/Institutionen för informatik (IK)Abstract : A website’s foundation should be its usability and its user engagement. Designers can go further and persuade users. The design practice of persuasive design revolves around affecting people indirectly by changing attitudes or behaviors through product features or service characteristics. READ MORE
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45. Development of an exergame to encourage active pausing and break sedentary behavior
University essay from Linköpings universitet/Interaktiva och kognitiva systemAbstract : Most people today spend a large part of their days doing sedentary activities, such as working in front of a computer. Long hours of inactivity have a negative effect on the body, even in people who report an active lifestyle outside of their sedentary work environment. READ MORE