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Found 2 essays matching the above criteria.

  1. 1. Clustering and Classification of Time Series in Real-Time Strategy Games - A machine learning approach for mapping StarCraft II games to clusters of game state time series while limited by fog of war

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Olof Enström; Fredrik Hagström; John Segerstedt; Fredrik Viberg; Arvid Wartenberg; David Weber Fors; [2020-10-29]
    Keywords : Classification problem; Cluster analysis; Hierarchical clustering; Machine learning; Neural network; Random forest; Real-time strategy; StarCraft II; Time series;

    Abstract : Real-time strategy (RTS) games feature vast action spaces and incomplete information, thus requiring lengthy training times for AI-agents to master them at the level of a human expert. Based on the inherent complexity and the strategical interplay between the players of an RTS game, it is hypothesized that data sets of played games exhibit clustering properties as a result of the actions made by the players. READ MORE

  2. 2. Dynamic identities for flexible access control

    University essay from Blekinge Tekniska Högskola/Avdelningen för programvarusystem

    Author : Fredrik Andersson; Stefan Hagström; [2005]
    Keywords : PKI; identity validation; certificate authority;

    Abstract : This thesis will analyse the pros and cons of a module-based approach versus the currently existing certificate schemes and the proposed requirements for a module-based certificate scheme to serve as a plausible identity verification system. We will present a possible model and evaluate it in respect to the existing solutions and our set of identified requirements. READ MORE