Essays about: "IT students"
Showing result 16 - 20 of 2903 essays containing the words IT students.
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16. The mirage of agreeableness : A study of the impact of free-riding behavior on the sucker-effect
University essay from Södertörns högskola/PsykologiAbstract : In group work, the sucker-effect is a motivational loss in which effort is reduced due to feeling taken advantage of when other group members intentionally avoid work, known as free-riding. No previous studies on the sucker-effect have investigated moderating factors that can be attributed to the free-rider. READ MORE
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17. An Investigation of Support for Productive Skills in textbooks : A mixed method study of grade 8 materials
University essay from Stockholms universitet/Engelska institutionenAbstract : English language learning materials take a central role in Swedish secondary schools. The curriculum in Sweden advocates for communicative language teaching where students are expected to produce language in various contexts without restriction. There is much prior research on different textbooks used in Sweden. READ MORE
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18. “It is an act of rebellion” The Intersectional Perspective on Bilingual Schools Experiences in Israel’s Ethnic Conflict
University essay from Lunds universitet/Institutionen för kulturgeografi och ekonomisk geografi; Lunds universitet/LUMID International Master programme in applied International Development and ManagementAbstract : In the reality of Israel’s educational system, it is highly unlikely that Arab and Jewish students will ever meet at school. Within this state-segregated context, bilingual multicultural education, while having the potential to act as a catalyst for change and promote intercultural dialogue, remains on the brim of academic interests. READ MORE
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19. Gamification for technology-enhanced mineral value chain teaching and learning: serious gaming for geometallurgy concept
University essay from Luleå tekniska universitet/Institutionen för samhällsbyggnad och naturresurserAbstract : The concept of gamification is being increasingly explored and applied to offer new teaching or training tools to teachers, students or employees. The field of geology and geometallurgy wasn’t particularly discussed in the topic of gamification. READ MORE
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20. A META-SYNTHESIS STUDY OF DATA VISUALIZATION IN CITIZEN SCIENCE
University essay from Institutionen för tillämpad informationsteknologiAbstract : How can citizen science use data visualization technology? What are the current status and the boundaries? As part of the systematic meta-synthesis study, a feedback loop has been developed to show how current statutes on citizen science data visualization can be interpreted in a comprehensive manner. In a Citizen Science context, data visualization goes beyond technical efficiency, abstract data, and symbolic meaning, incorporating material traces, and social domains such as viewer perceptions, individual experience, and pre-knowledge into meaning-making interpretations of visualization. READ MORE