Essays about: "Gamification"

Showing result 1 - 5 of 245 essays containing the word Gamification.


    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Pavlos Karageorgiadis; [2022]
    Keywords : Gamification; iGaming; online casino; Social Network; Octalysis Framework; Gamification; iGaming; online kasinon; Sociala Nätverk; Octalysis Framework;

    Abstract : Gamification is one of the most effective ways of creating and keeping high engagement among people. It is a deep exploration into what makes a game fun and how to apply those fun and engaging elements in real-life productive activities. READ MORE

  2. 2. The Kayamandi Children’s Possibilities and Conditions for Digital Learning : An Ethnographic Minor Field Study Investigating the Digital Learning and Edtech Opportunities for the Primary School Children Living in a South African Township

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Lovisa Vitus; [2022]
    Keywords : Digital learning; digitalisation; digital literacy; edtech; technology adoption; social stratification; Digitalt lärande; digitalisering; digital kompetens; edtech; teknikantagande; social stratifiering;

    Abstract : The educational system is going through a rapid shift towards digital learning, a phenomenon happening all over the world. This thesis examines the possibilities and conditions for digital learning amongst primary school children living in the township Kayamandi in Stellenbosch, South Africa. READ MORE

  3. 3. Gamification Badges vs leaderboards as a motivational tool for university students learning a second language

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Johan Melkersson; Jonas Lundin; [2022]
    Keywords : Gamification; Badges; Leaderboards; University students; Language learning;

    Abstract : This thesis compares the effects of badges andleaderboards in a gamification game used by students studyingFrench. A game is developed in collaboration with teachers froma German university where it is meant to be a tool for themto use in their education. READ MORE

  4. 4. Gamifying Attack Path Reporting : Preliminary design of an educational cyber security game

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Anna Misnik; Shafeek Zakko; [2022]
    Keywords : Gamification; Cyber Security Education; Game Design; Meta Attack Language; Attack Simulations; Hacking; Spelifiering; Cybersäkerhetsutbildning; Spel Design; Meta Attack Språk; Attacksimuleringar; Dataintrång;

    Abstract : With rapid digitalization and technical growth, the IT systems that we are using are becoming extremely complicated and intertwined. This created as a result, more challenging security problems that get complicated alongside the systems, and the need for advanced solutions to prevent the exploitation of systems vulnerabilities. READ MORE

  5. 5. Designing Effective Post-Simulator Training Session Feedback Reports

    University essay from Umeå universitet/Institutionen för psykologi

    Author : Hugo Wärnberg; Amanda Oliv; [2022]
    Keywords : effective feedback; feedback report design; simulation training; feedback model; feedback; simulation; design;

    Abstract : The effectiveness of simulation training is greatly dependent on providing effective high-quality post-simulation session feedback. In-person feedback is currently considered the gold standard for providing post-simulation session feedback but as simulation training becomes increasingly common, the need to provide equally as effective feedback in a standardized and automatic way increases. READ MORE