Essays about: "Gamification"

Showing result 1 - 5 of 180 essays containing the word Gamification.

  1. 1. Promotion of Physical Activities of NightShift Nurses with Gamification : A Study of Investigating of Physical Activity among Night Shift Nurses and PromotingGamification

    University essay from KTH/Medicinteknik och hälsosystem

    Author : Azad Tanmina; [2021]
    Keywords : Shiftwork; Physical activity; Schedule; Gamification; Skiftarbete; Fysisk aktivitet; Schema; Gamification;

    Abstract : This study shows the investigation of physical activeness among the nurses whowork in night shifts in hospitals and motivates them to do physical activities in theform of gamification in their working place. A qualitative approach is applied forgathering the data in the form of interviewing nurses to inquiry the problems andtried to find out the real opinions and scenarios related with physical inactivenessbased on the nurse’s interpretation. READ MORE

  2. 2. Augmented Reality in the Museum: Creating and Evaluating an AR Mobile Application in an Exhibition

    University essay from Göteborgs universitet/Institutionen för litteratur, idéhistoria och religion

    Author : Frida Berntson; [2020-09-08]
    Keywords : museum; augmented reality; utställning; besökarupplevelse; applikation; digital humaniora; 3d;

    Abstract : The purpose of this thesis is to map the process of making an AR application using 3D models for a museum, and study visitors’ experience of the application and investigate if the application generates a more meaningful experience compared to not using the application. The mix of digital production and empirical study of the created technology is a new way of investigating digital cultural heritage. READ MORE

  3. 3. Gamification in Secondary Education - A User-Centered and Interdisciplinary Approach

    University essay from Göteborgs universitet/Graduate School

    Author : Izabella Jedel; [2020-07-22]
    Keywords : ;

    Abstract : The present study concerns an innovative approach to education; applying game elements as a blended learning strategy in secondary education. An exploratory case study of a gamified mathematics course in a secondary school in Sweden was conducted. READ MORE

  4. 4. Employing gamification to support sustainable food consumption : Analysis and Redesign of the Too Good To Go mobile app

    University essay from Umeå universitet/Institutionen för informatik

    Author : Thu Huong Nguyen; [2020]
    Keywords : consumer food waste; food interaction; persuasive design; green consumption; green design; green food technology; behavioral change; behavioral intervention; gamification; behavioral design; green gamification;

    Abstract : An estimated 1.3 billion tons of food is lost or wasted every year, adding to the growing problem of CO2 emissions and global warming. Consequently, there is an urgent need to address this issue. READ MORE

  5. 5. Sequence classification on gamified behavior data from a learning management system : Predicting student outcome using neural networks and Markov chain

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Niclas Elmäng; [2020]
    Keywords : Long Short-term Memory; Convolutional neural network; Markov Chain; Time series Classification; Gamification;

    Abstract : This study has investigated whether it is possible to classify time series data originating from a gamified learning management system. By using the school data provided by the gamification company Insert Coin AB, the aim was to distribute the teacher’s supervision more efficiently among students who are more likely to fail. READ MORE