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  1. 1. Physically-based Real-time Glare

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Julien Delavennat; [2021]
    Keywords : Glare; Flare; Rendering; Real-time; Post-processing; Visual effects; HDR; Wave optics;

    Abstract : The theme of this master’s thesis is the real-time rendering of glare as seen through human eyes, as a post-processing effect applied to a first-person view in a 3D application. Several techniques already exist, and the basis for this project is a paper from 2009 titled Temporal Glare: Real-Time Dynamic Simulation of the Scattering in the Human Eye, by Ritschel et al. READ MORE