Essays about: "Maskinginlärning"

Found 3 essays containing the word Maskinginlärning.

  1. 1. Data-Driven Success in Infrastructure Megaprojects. : Leveraging Machine Learning and Expert Insights for Enhanced Prediction and Efficiency

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : David E.G. Nordmark; [2023]
    Keywords : Megaproject; Small sample size; Project management; Random forest; Critical success factors; Feature selection; Recursive feature elimination; Megaprojekt; Små dataurval; Projektledning; Random forest; Kritiska framgångsfaktorer; Variabel urval; Rekursiv variabel eliminering;

    Abstract : This Master's thesis utilizes random forest and leave-one-out cross-validation to predict the success of megaprojects involving infrastructure. The goal was to enhance the efficiency of the design and engineering phase of the infrastructure and construction industries. READ MORE

  2. 2. Comparing decentralized learning to Federated Learning when training Deep Neural Networks under churn

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Johan Vikström; [2021]
    Keywords : Peer- to- Peer; Decentralized Machine Learning; Federated Learning; Gossip Learning; Long Short- Term Memory; Convolutional Neural Network; Peer- to- peer; Decentraliserad Maskininlärning; Federated learning; Gossip learning; Lång korttidsminne;

    Abstract : Decentralized Machine Learning could address some problematic facets with Federated Learning. There is no central server acting as an arbiter of whom or what may benefit from Machine Learning models created by the vast amount of data becoming available in recent years. READ MORE

  3. 3. Real-Time Probabilistic Locomotion Synthesis for Uneven Terrain

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Emil Jonsson; [2021]
    Keywords : Machine learning; Probabilistic models; Normalising flow; Environment interaction; Animation Synthesis; Maskinginlärning; Probabilistiska metoder; Normaliserande flöden; Interaktion med omgivning; Animations-syntes;

    Abstract : In modern games and animation there is a constant strive for more realistic motion. Today a lot of games use motion matching and blending with lots of post-processing steps to produce animations, but these methods often require huge amounts of motions clips while still having problems with realistic joint weights. READ MORE