Essays about: "Streaming video"
Showing result 16 - 20 of 255 essays containing the words Streaming video.
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16. Consumer preferences in video streaming
University essay from Umeå universitet/FöretagsekonomiAbstract : Social media is the undisputed leader regarding video streaming consumption at an international level, to the detriment of SVOD services. We arrived at this observation trying to understand consumer behaviors regarding this phenomenon. Surprised by this, we sought to understand what motivates consumers to watch streaming video. READ MORE
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17. Streaming as a Virtual Being : The Complex Relationship Between VTubers and Identity
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : The boundary between offline and online worlds is rapidly shrinking with improvements in technology. Virtual Youtubers (VTubers) have emerged in recent years as a new Twitch streaming phenomenon. Replacing the use of webcams, VTubers obscure their true physical appearance and instead choose to represent themselves through a fictional character. READ MORE
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18. IRL to URL: Digitalization in the live music scene during and post-COVID-19 : A platform-driven study of the live music scene and its approaches
University essay from Jönköping University/JTH, Avdelningen för datateknik och informatikAbstract : As the strict lockdowns during the global COVID-19 pandemic made the world more digital, nearly every industry was affected. The music industry in particular had already been going through many changes, though maybe none of them as big so far—musicians were restricted from performing "in real life" and had to think out of the box. READ MORE
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19. Viewership forecast on a Twitch broadcast : Using machine learning to predict viewers on sponsored Twitch streams
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Today, the video game industry is larger than the sports and film industries combined, and the largest streaming platform Twitch with an average of 2.8 million concurrent viewers offers the possibility for gaming and non-gaming brands to market their products. READ MORE
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20. Offline Reinforcement Learning for Scheduling Live Video Events in Large Enterprises
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : In modern times, live video streaming events in companies has become an increasingly relevantmethod for communications. As a platform provider for these events, being able to deliverrelevant recommendations for event scheduling times to users is an important feature. READ MORE