Essays about: "Unreal"
Showing result 16 - 20 of 85 essays containing the word Unreal.
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16. Evaluation of communication protocol performance for use in reinforcement learning training in simulation
University essay from Umeå universitet/Institutionen för datavetenskapAbstract : Since artificial intelligence (AI) is growing more prominent it is interesting to look at the methods used to train AI. One such method is reinforcement learning in simulation, where AI can train safely in the confines of a simulation. READ MORE
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17. The effect of red-light sources on the player experience of a horror game level
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This thesis investigates how the color red can potentially affect the player’s perception of horror game environments. The test was conducted by asking participants to play through a horror level made in Unreal Engine 4 which used realistic-looking assets. READ MORE
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18. Simulating Professional Dance with a Biomechanical Model of a Human Body
University essay from Linköpings universitet/Avdelningen för medicinsk teknikAbstract : A digital twin project is launched by the Integrative Systems Biology (ISB) research team and led by Gunnar Cedersund. The digital twin project is based on biological models of physiological processes, that can interact and be tailored for a specific person. However, the digital twin can currently not analyse movements of a human body. READ MORE
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19. Dynamically Downloading Games to Minimise Start-up Time, Disk Space and Bandwidth Requirements
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Video games are increasing in size. A lot of computer and console games nowadays are well over a hundred gigabytes which can create significant delays between starting the download and being able to play the game. The game might also take up a great percentage of the user’s storage drive. READ MORE
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20. What is the optimum delay between visual and auditory stimuli that is perceived as synchronous for video game SFX? : A methodology for testing synchronization of audiovisual stimuli in video games.
University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleAbstract : Synchronization of visual and auditory stimuli is important for creating a convincing sound designin games. Understanding the factors that constitute synchrony is both a question of synchrony inthe physical space but also an experience based on perception. READ MORE