Essays about: "Unreal"

Showing result 21 - 25 of 85 essays containing the word Unreal.

  1. 21. Escape the Decision Arena : Designing and evaluating an immersive collaborative gaming experience in a cylindrical environment

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Peder Dromberg; Ivanna Maric; [2022]
    Keywords : Decision arena; Unreal engine; game development; surround sound; immersion; immersive sound; LiU; thesis; master thesis; puzzle game; cylindrical display; cylindrical environment; immersive gameplay; Beslutsarenan;

    Abstract : The Decision Arena in Linköping University contains a 360° cylindrical display with a complementary 360° sound system consisting of eight evenly spaced speakers along the bottom edge of the screen. This paper explores if an immersive game can be developed for such a non-typical gaming environment. READ MORE

  2. 22. Using Game Engines to Develop Virtual Agents

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Nathalie Stensdahl; Kristoffer Svensson; [2022]
    Keywords : programming; game engines; virtual agents; virtual receptionist;

    Abstract : Virtual agents have been around since the 1960’s and theirusage is constantly increasing. They are used in manydifferent settings. At the same time, game engines are usedmore and more for various purposes. In this paper, the aim isto create two proof-of-concept virtual agents in the form of ahumanoid receptionist as part of a bigger project. READ MORE

  3. 23. Unreal Investments : How cheap credit is used when rates are already low, and opportunities for financial investments are present.

    University essay from Uppsala universitet/Nationalekonomiska institutionen

    Author : Joel Myles; [2022]
    Keywords : Unreal Investments; Real Investments; Financial Investments; Buybacks; Buy-Backs; Central Bank Purchasing Program; Corporate Bonds; Cheap Credit; Covid Recession; Covid19 Recession; Secular Stagnation;

    Abstract : This study explores the possibility that cheep credit, provided to firms when profit opportunities on real investments are low, and when opportunities of financial investments are present, will loose some of it’s stimulus effect due to a crowding out effect of financial investments on real investments. Analyzing the changes in debt, and it’s channels of use during the recession of the covid19 pandemic, between firms with a history of stock buybacks, and firms without such a history, the study finds a significantly higher increase in debt for firms with a history of doing stock buybacks. READ MORE

  4. 24. Virtual reality to evaluate UAV based street lights for improving traffic safety

    University essay from Högskolan i Halmstad/Akademin för informationsteknologi

    Author : Adam Flemark; Axel Paulander; [2022]
    Keywords : Virtual Reality; Lighting; Drone; Infrastructure; Testing Platform; Virtual Reality; Belysning; Drönare; Infrastruktur; Testplattform;

    Abstract : This thesis will cover the entirety of the development process of Skara Skyddsängels virtual reality test platform. The platform means to support their efforts in creating a lighting drone service that assists pedestrians and cyclists in areas lacking proper lighting infrastructure while at the same time promoting sustainable modes of transportation. READ MORE

  5. 25. Evaluating the Usability of an Interactive Bridge Generator : Procedural Content Generation in Unreal Engine 4

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Fredrik Westerlund; [2022]
    Keywords : Usability; Unreal Engine 4; Procedural Content Generation; Tool; Game Development;

    Abstract : Background. Development time and costs of video games are constantly rising andtools using Procedural Content Generation exist with the purpose of making thedevelopment process smoother.Objectives. This thesis’ aim is to evaluate the usability of an interactive bridgegenerator that uses Procedural Content Generation. READ MORE