Essays about: "directx 11"

Showing result 1 - 5 of 17 essays containing the words directx 11.

  1. 1. A comparative performance analysis of Fast Fourier Transformation and Gerstner waves

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Morgan Westerberg; Oliver Olguin Jönsson; [2023]
    Keywords : Water simulation; Procedural methods; Ocean waves; Fast Fourier Transformation; Gerstner waves;

    Abstract : Background:  As time moves on hardware is able to tackle heavier and more complex computations in real-time systems. This means that more realistic and stylistic environments can be computed. One of these environments is the ocean. READ MORE

  2. 2. Enhancing Autodesk Maya´s rendering capabilities: : Development and integration of a real-time render plug-in incorporating the extended feature of Toon-Shading

    University essay from Blekinge Tekniska Högskola

    Author : Zannie Karlsson; Liye Yan; [2023]
    Keywords : Software prototyping; Cel-shading; Shading algorithm; 3D-computer graphics; Non-photorealistic rendering technique;

    Abstract : Background- Autodesk Maya is by its long existence one of the most established 3D-modeling software that enables users to create meshes and the software can handle a majority of processes associated with graphic models, animation, and rendering. Although there are arguably different third-party plug-ins that can be used to enhance the efficiency of Maya. READ MORE

  3. 3. Phong Grass: A dynamic LOD approach to grass rendering

    University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Author : Oliver Klingspor; [2023]
    Keywords : Grass rendering; Level-of-detail; Phong tessellation;

    Abstract : Background: Recreating nature in a virtual environment comes with many aspects and challenges. Grass rendering is a part of this area, and both performance and visual results must be taken into consideration. A common optimization approach is through static level-of-detail (LOD), however, a certain visual loss comes with the use of this. READ MORE

  4. 4. A Comparison Between Rendering Techniques For Billboards In DirectX 11

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Simon Blom; [2021]
    Keywords : ;

    Abstract : This thesis is comparing the performance between four different techniques of geometry construction for billboards with the purpose of determining which one that is the fastest. All four rendering techniques are implemented in C++ with DirectX 11 and compared against each other. READ MORE

  5. 5. Particle Simulation using Asynchronous Compute : A Study of The Hardware

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Kim Enarsson; [2020]
    Keywords : Asynchronous Compute; Particle Simulation; Multi-Engine; DirectX; Async Compute; Asynchronous Compute; Partikel Simulering; Multi-Engine; DirectX; Async Compute;

    Abstract : Background. With the introduction of the compute shader, followed by the application programming interface (API) DirectX 12, the modern GPU is now going through a transformation. Previously the GPU was used as a massive computational tool for running a single task at unparalleled speed. READ MORE