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Showing result 1 - 5 of 10 essays matching the above criteria.
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1. Farming exergame using webcam skeletal ML tracking and Godot
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : The modern office environment requires employees to perform stationary work. This can cause them several health issues due to being sedentary for long periods of time. An exergame was developed with the aim to remedy these issues by encouraging short motion controlled game sessions during breaks. READ MORE
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2. Managing objects and events in a distributed user interface : by further extending a framework that can be used when developing a multiplayer game
University essay from Linköpings universitet/Interaktiva och kognitiva systemAbstract : As more and more research are carried out in the field of distributed user interface some aspects of the it are still missing.In this report I will propose a method to how we can manage distributed objects and events in a distributed user interface environment that is suitable for a developer. READ MORE
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3. Simulating People Flow at an Airport : Case study: Arlanda Airport
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Companies that manage large numbers of people in public spaces, such as airports, would benefit from having the ability to accurately predict people-flow in their facilities. However, creating high-performance crowd-simulations in a context with continually changing time-tables and gate locations is a complex problem. READ MORE
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4. Optimal Real Time Bidding in Online Advertising
University essay from Lunds universitet/Institutionen för reglerteknikAbstract : This thesis explores some of the possibilities of demand side optimization in online advertising, specifically how to evaluate and bid optimally in real time bidding. Theory for many types of optimizations is discussed. The thesis evaluates auctions from a game theory and control theory perspective. READ MORE
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5. Utilizing Swarm Intelligence Algorithms for Pathfinding in Games
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : The Ant Colony Optimization and Particle Swarm Optimization are two Swarm Intelligence algorithms often utilized for optimization. Swarm Intelligence relies on agents that possess fragmented knowledge, a concept not often utilized in games. READ MORE