Essays about: "distributed game environment"

Showing result 6 - 10 of 10 essays containing the words distributed game environment.

  1. 6. Energy-efficiency in Industrial Buildings by Lighting Solutions; A Case of Smart Lighting

    University essay from Lunds universitet/Avdelningen för Energi och byggnadsdesign

    Author : Efpraxia Mavromati; [2016]
    Keywords : Passive strategies; daylight; electrical lighting; simulation; smart lighting technology; LEDs; energy efficiency; profitability.; Technology and Engineering;

    Abstract : ”Architecture is the learned game, correct and magnificent, οf forms assembled in the light.” Le Corbusier. Nowadays, lighting covers a great portion of the total energy use of a building, almost 21%, while in most of the places, the quality of the existing lighting conditions is usually notably poor. READ MORE

  2. 7. Distributed Game Environment : A Software Product Line for Education and Research

    University essay from Institutionen för datavetenskap (DV)

    Author : Nguyen Quan; [2013]
    Keywords : Software technology; software development; software architecture; software product line; product development; design patterns; OSGi; declarative service; Equinox; FileInstall; Java; Xml; client server; dynamic update; dynamic recovery; distributed game environment; board games;

    Abstract : A software product line is a set of software-intensive systems that share a common, managed set of features satisfying the specific needs of a particular market segment or demand. Software product lines capitalize commonality and manage variation to reduce the time, effort, cost and complexity when creating and maintaining products in a product line. READ MORE

  3. 8. Distributed exploration of virtual environments

    University essay from Blekinge Tekniska Högskola/Avdelningen för programvarusystem

    Author : Andreas Mattisson; Mathias Börjesson; [2006]
    Keywords : AI; Agents; Exploration; Mapping; Quake 2; Games;

    Abstract : In most games today the movements of computer players is controlled by a web of waypoints that have been predefined by the creators of the map, or automatically generated by an application on beforehand. This data is precompiled to save precious CPU cycles for the player of the game, but what if we want these computer players to be able to explore how to get around the map by themselves? How could this be done and how would the result change if we had several of these players cooperating to explore the map? We explore some of the possibilities for exploration and discovery of maps using approaches that is often found in robotics. READ MORE

  4. 9. Multi-Agent Diplomacy : Tactical Planning using Cooperative Distributed Problem Solving

    University essay from Blekinge Tekniska Högskola/Avdelningen för för interaktion och systemdesign

    Author : Fredrik Håård; [2004]
    Keywords : Diplomacy; AI; Games; Agent; Multi-Player;

    Abstract : While there is a broad theoretic foundation for creating artificial intelligence based solutions for two-player games, such as Chess, the multi-player domain is not as well explored and artificial intelligence solutions for multi-player games is often flawed. This report is an attempt to apply a multi-agent approach to a multi-player game, and use distributed problem solving to create viable plans in an environment of huge search spaces and multiple adversaries. READ MORE

  5. 10. Distributed database support for networked real-time multiplayer games

    University essay from Institutionen för datavetenskap

    Author : Henrik Grimm; [2002]
    Keywords : Multiplayer games; Distributed systems; Distributed databases; Server-network architecture;

    Abstract : The focus of this dissertation is on large-scale and long-running networked real-time multiplayer games. In this type of games, each player controls one or many entities, which interact in a shared virtual environment. Three attributes - scalability, security, and fault tolerance - are considered essential for this type of games. READ MORE