Essays about: "kunskapsöverföring"

Showing result 6 - 10 of 48 essays containing the word kunskapsöverföring.

  1. 6. No Business Value without Change Management : Case Study: Implementation of a Digital Tool

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Sofia Hedengren; Ronya Zargari Marandi; [2023]
    Keywords : Business Value; Change Management; Digital Transformation; Adoption; Implementation; Knowledge Transfer; Master Thesis.; Affärsvärde; Förändringsledarskap; Digital Transformation; Adoption; Implementation; Kunskapsöverföring; Masterexamensarbete.;

    Abstract : This study explored the challenges faced by enterprises in adapting to the rapid digital transformation driven by Industry 4.0 technologies. Evaluating there turn on investment and measuring the business value of digital solutions can be difficult. READ MORE

  2. 7. Augmented Reality: A tool for Knowledge Transfer to machine operators

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Kristoffer Widén; Viktor Svärd; [2023]
    Keywords : Augmented Reality AR ; Knowledge Management KM ; Knowledge Transfer KT ; Industry 4.0; Industry 5.0.; Augmented Reality AR ; Kunskapsöverföring; Kunskapshantering; Industri 4.0; Industri 5.0;

    Abstract : With an increasing demand for customized products with short delivery times, high quality, and competitive prices, manufacturing firms have to be flexible, agile, effective, and productive. In Industry 4.0, the focus were on technologies as a response to the shifted business environment. Nowadays, the integration of humans with Industry 4. READ MORE

  3. 8. Capabilities and Processes to Mitigate Risks Associated with Machine Learning in Credit Scoring Systems : A Case Study at a Financial Technology Firm

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Jakob Pehrson; Sara Lindstrand; [2022]
    Keywords : Trustworthy AI; Credit Scoring; Digital Capabilities; Fintech; Etisk AI; Kreditvärdighet; Digitala Förmågor; Fintech;

    Abstract : Artificial intelligence and machine learning has become an important part of society and today businesses compete in a new digital environment. However, scholars and regulators are concerned with these technologies' societal impact as their use does not come without risks, such as those stemming from transparency and accountability issues. READ MORE

  4. 9. Knowledge Transfer and Knowledge Storage in the Steel Manufacturing Industry : A Case Study conducted at voestalpine Precision Strip AB

    University essay from Karlstads universitet

    Author : Pavle Trninić; Simon Ekholm; [2022]
    Keywords : Knowledge management; knowledge transfer; knowledge storage; tacit knowledge; explicit knowledge; manufacturing industry; Kunskapshantering; kunskapsöverföring; kunskapsbevaring; tyst kunskap; explicit kunskap; tillverkningsindustri;

    Abstract : Competitive advantage and financial performance of an organization is influenced by the knowledge it possesses, making Knowledge Management (KM) a vital field. Components of KM were often studied separately and in specific settings, while research regarding Knowledge Transfer (KT) and Knowledge Storage (KST) in the steel manufacturing industry is limited. READ MORE

  5. 10. A study of transfer learning on data-driven motion synthesis frameworks

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Nuo Chen; [2022]
    Keywords : Transfer learning; data-driven motion synthesis; objective-driven motion generation; rig-agnostic encoding; deep learning-based clustering model; procedural animation; Kunskapsöverföring; data-driven rörelsesyntetisering; procedurell animation; mål-driven animation-genereringsmodel; rig-agnostisk-kodning; djupinlärningsbaserad klusteringsmodel;

    Abstract : Various research has shown the potential and robustness of deep learning-based approaches to synthesise novel motions of 3D characters in virtual environments, such as video games and films. The models are trained with the motion data that is bound to the respective character skeleton (rig). READ MORE