Essays about: "puzzle games thesis"
Showing result 1 - 5 of 16 essays containing the words puzzle games thesis.
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1. Escape the Decision Arena : Designing and evaluating an immersive collaborative gaming experience in a cylindrical environment
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : The Decision Arena in Linköping University contains a 360° cylindrical display with a complementary 360° sound system consisting of eight evenly spaced speakers along the bottom edge of the screen. This paper explores if an immersive game can be developed for such a non-typical gaming environment. READ MORE
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2. How can unguided instruction in a puzzle game affect the player's perception of the game? : A case study
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Game instructions play an important role in all games, as players always need them to help them understand the rules of the game. Constructivist learning theory and procedural rhetoric theory provide the theoretical basis for exploring unguided game instruction. READ MORE
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3. Game Design and Implementation of Physics-Based Interactions between Player and Environment Elements
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : This master thesis presents the PEP framework, a formal method that guides the design and analysis of physics-based games, and Under Surveillance, a 2.5D physicsbased puzzle adventure video game for PC. READ MORE
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4. The Application of Design Principles on Fast-Action Puzzle Games : A study on how the use of design principles affect how players perform in Fast-Action Puzzle Games
University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Abstract : This thesis studies a few established design principles which were implemented in a developed fast-action puzzle game prototype. The aim was to study how several design principles affected the performance of players. READ MORE
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5. Interactive Eating Design: A Programmatic Exploration of Food as Design Material Through Games
University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)Abstract : This thesis project focuses on the practices of eating and play as I explore using food as a material for interaction design through the context of an analog game. Using the action of eating as the main mechanic, participants of my research project are subject to sensations that can only be explored by eating such as taste, hunger, and satiation. READ MORE