Essays about: "virtual memory"

Showing result 31 - 35 of 103 essays containing the words virtual memory.

  1. 31. Real-time Depth of Field with Realistic Bokeh : with a Focus on Computer Games

    University essay from Linköpings universitet/Informationskodning

    Author : Anton Christoffersson; [2020]
    Keywords : Depth of Field; Bokeh; Real-time Rendering; Computer Graphics; Computer Games; Master Thesis; Computer Science; Circularly Symmetric Convolution; Circle of Confusion; Lens Blur;

    Abstract : Depth of field is a naturally occurring effect in lenses describing the distance between theclosest and furthest object that appears in focus. The effect is commonly used in film andphotography to direct a viewers focus, give a scene more complexity, or to improve aes-thetics. READ MORE

  2. 32. Comparison between OpenStack virtual machines and Docker containers in regards to performance

    University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Author : Victor Bonnier; [2020]
    Keywords : OpenStack; Docker; CPU; Memory;

    Abstract : Cloud computing is a fast growing technology which more and more companies are starting to use throughout the years. When deploying a cloud computing application it is important to know what kind of technology that you should use. Two popular technologies are containers and virtual machines. READ MORE

  3. 33. Effects of in-game advertising on brand awareness in virtual reality game interactions

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Savvas Papadopoulos; [2020]
    Keywords : In-game advertising; Sense of presence; Brand Recognition; Brand Recall; Memory; Virtual reality; ;

    Abstract : Advertisers keep seeking new ways to target a wider audience while game developers are trying to monetize their game. This study investigates how Virtual Reality (VR) interactions influence user's sense of presence and brand awareness; specifically brand recall and brand recognition. READ MORE

  4. 34. Gauntlet-X1: Smart Glove System for American Sign Language translation using Hand Activity Recognition

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Asif Mohamed; Paul Sujeet; Vishnu Ullas; [2020]
    Keywords : ;

    Abstract : The most common forms of Human Computer Interaction (HCI) devices these dayslike the keyboard, mouse and touch interfaces, are limited to working on atwo-dimensional (2-D) surface, and thus do not provide complete freedom ofaccessibility using our hands. With the vast number of gestures a hand can perform,including the different combinations of motion of fingers, wrist and elbow, we canmake accessibility and interaction with the digital environment much more simplified,without restrictions to the physical surface. READ MORE

  5. 35. A time series forecasting approach for queue wait-time prediction

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Anton Stagge; [2020]
    Keywords : ;

    Abstract : Waiting in queues is an unavoidable part of life, and not knowing how long the wait is going to be can be a big source of anxiety. In an attempt to mitigate this, and to be able to manage their queues, companies often try to estimate wait-times. READ MORE