Designing a User Interface for Smartphones. A Balance Between the Pragmatic and the Hedonic Dimension of Usability : A Case Study

University essay from Institutionen för datavetenskap

Abstract: Recent research in the usability engineering field tends to emphasize, somewhat neglected, the need of incorporating the joy-of-use factor (the hedonic dimension of usability) into the design of user interfaces. However such design decisions have to be applied with care and proper modesty as they may diminish the product’s overall quality of use. Notions of pleasure and joy are non-task related and partially incompatible with pragmatic usability qualities hence achieving a proper balance is essential. The thesis explores the question of how to establish a balance between pragmatic and hedonic dimensions of usability and whether it is possible to design a user interface which is both highly usable and enjoyable. In order to address these questions a case study was performed, which required further development of an existing prototype, the Zenterio Halfpipe Desktop; an innovative, patented, cross-platform user interface. To achieve high product usability, principles of Human-Computer Interaction and User-Centered Design were applied. The results of the study suggest that ensuring a high level of both aspects of usability: the pragmatic values (such as simplicity or controllability) as well as the hedonic values (such as originality or innovativeness), can result in a product which is perceived as highly usable and fun-to-use. The practical application of involving the joy-of-use factor shows a significant increase in the perceived software appeal. Finally, shortcomings and limitations of the study are discussed followed by future work proposals.

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