An Exploration of Interactions and Design Implications of Low-interactivity Games

University essay from Uppsala universitet/Institutionen för speldesign

Abstract: This paper introduces low-interactivity games as a new term to refer to games that provide players with very limited interaction by design. A grounded theory approach is conducted for this research, with reviewing literature and analyzing games specifically under the categories of casual games, idle games, walking simulators and minimalist games, in order to identify the available types of interactions in low-interactivity games. The design implications of games in this field are also investigated, indicating that low-interactivity games can be designed for companionship and awareness due to their core feature of supporting in-game inaction of the player. The design solutions and values of low-interactivity games are also discussed to argue for a responsible attitude towards the design of games in this space. The proposed term provides starting points for future research and development of low-interactivity games. 

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