Essays about: "flow control"

Showing result 6 - 10 of 799 essays containing the words flow control.

  1. 6. Studies on future Mine Countermeasure Vessels (MCMV)

    University essay from Blekinge Tekniska Högskola/Institutionen för matematik och naturvetenskap

    Author : Philip Somehagen; [2023]
    Keywords : Concept development; Mine countermeasure vessels; ROV; Sonar; Konceptutveckling; Minjaktsfartyg; ROV; Sonar;

    Abstract : Background Maritime transportation is vital for international trade, and any disruption to this flow can have severe financial and environmental consequences. Ship mines, both old and new, present significant risks as man-made obstacles. READ MORE

  2. 7. The effect of high pressure homogenization on emulsions containing oat β-glucan : a study of viscosity, stability and molecular weight

    University essay from Lunds universitet/Livsmedelsteknik och nutrition (master)

    Author : Dominika Kiesling; [2023]
    Keywords : oat; β-glucan; high pressure homogenization; emulsion; stability; food technology; Agriculture and Food Sciences;

    Abstract : This master thesis project has been conducted in cooperation with Lantmännen AB who are producers of PromOat® - an oat β-glucan powder concentrate. The main objective of this thesis was to investigate the properties of emulsions containing PromOat® oat β-glucan, focusing on the viscosity, stability, and molecular weight before and after high pressure homogenization (HPH) at pressures of 100, 150 and 200 bars. READ MORE

  3. 8. THE IMPACT OF DYNAMIC GAME DIFFICULTY BALANCING ON PLAYER USER EXPERIENCE IN PUZZLE GAMES : A case study

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Qian Lin; [2023]
    Keywords : dynamic game difficulty balancing; game user experience; flow; puzzle games; Eureka effect; a-ha moment; engagement; immersion;

    Abstract : This study delves into the relationship between Dynamic Game Difficulty Balance and Game User Experience in the context of puzzle games. The aim of this study was to explore the impact of DGDB on user experience in puzzle games, focusing on player engagement, immersion, and the occurrence of a-ha moment. READ MORE

  4. 9. Adding Basic Support for Function Pointers in TriCera

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Axel Bergström; [2023]
    Keywords : ;

    Abstract : TriCera is a verification tool that encodes programs in a C-like language to a set of Constrained Horn Clauses.  These clauses describe the program states that can be reached when the program is executed.  A solver can then be used to check if the program is safe. READ MORE

  5. 10. Virtual Sensing for Cluster Vacuum Control

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Carl Egenäs; Axel Sacilotto; [2023]
    Keywords : ;

    Abstract : The purpose of this project was to develop a virtual sensing model in order to estimate the vacuum level in the milking cluster with data collected further along the milk tube. Measuring the cluster vacuum level is desirable for many applications, such as control and monitoring, but due to the cow's tendency to kick, chew and stomp on anything within reach, placing a sensor in or close to the cluster is both difficult and impractical. READ MORE