Essays about: "game design character"

Showing result 1 - 5 of 53 essays containing the words game design character.

  1. 1. Gamification of Work Tasks: Effects of Mixed and Individual Game Design Elements on Motivation and Performance

    University essay from Lunds universitet/Institutionen för psykologi

    Author : Marcel Borgsen; [2023]
    Keywords : Gamification; Game Design Elements; Motivation; Self-Determination; Performance; Social Sciences;

    Abstract : Gamification uses elements of game-designing on mundane tasks to enhance motivation and performance. This study aimed to investigate the effects of gamification on performance, intrinsic motivation and amotivation while doing work tasks. READ MORE

  2. 2. Ready? Fight! How Guilty Gear -Strive-‘s approach to fighting game animations lend themselves to character appeal.

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Fabian Larsson; Gustav Strömbom; [2023]
    Keywords : Analysis; animation; fighting game; frames; game feel; visual effects;

    Abstract : This paper’s goal was to understand how the fighting game animations in the video game Guilty Gear -Strive- lent themselves to their characters appeal, by looking how the animations are built up to be a good quality for a more interesting character based on the character background. The paper aids to help designers find relevant information for the creation of animations for a greater player enjoyment of its characters in a fighting game. READ MORE

  3. 3. Eye-tracking Technology for Interactive Experiences in Digital Signage within Retail from a Marketing Perspective

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Oskar Alfredsson; Tekla Hjärtstam; [2023]
    Keywords : ;

    Abstract : Eye-tracking is a prominent subject with a diverse range of applications. Although the technology is primarily optimized for stationary environments, ongoing technological progress present additional market prospects. READ MORE

  4. 4. How character gameplay identities are preserved across genres : A case study of Pokémon Trainer in Super Smash Bros.

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Cédric Le Therisien; James Young-Rogers; [2023]
    Keywords : Game Design; Gameplay Design; Pokémon; Super Smash Bros.; Systems Theory;

    Abstract : Deeper understanding of character gameplay identity is crucial for designers in an industry where crossover content is more commonplace than ever. Despite its relevance, however, research in the field of game design has yet to be widely conducted on character gameplay identity. READ MORE

  5. 5. Female Characters’ Images in Chinese Otome Game and Woman Stereotype

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Dongna Chen; [2023]
    Keywords : otome games; gender; women stereotypes; character design; user experience;

    Abstract : Otome game is a role-playing game targeted to female players, with immersive romance as the main game experience. Female players assume the role of a female character and engage in the romantic relationships with different outstanding male characters. READ MORE