Essays about: "gamer"
Showing result 16 - 20 of 37 essays containing the word gamer.
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16. "True gamer" culture on Twitch and its effect on female streamers
University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)Abstract : The aim of this thesis has been to explore how messages in Twitch chats are affected by the gender of the streamer and the type of game that they are playing. Using a quantitative method, messages from twelve different streamers, male and female were downloaded and categorised depending on their content. READ MORE
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17. Gaming and School Langauge : A study of gamers’ use of a second language and attitudes towards English during online gaming and in the classroom
University essay from Högskolan i Gävle/Avdelningen för humanioraAbstract : This research paper investigates the language that is used by upper secondary students both in gaming and in school related situations. The overarching aim is to compare the language that students in upper secondary school use during online gaming and in classroom situations and how one influences the other and what attitudes students have regarding spoken English during online gaming and in the classroom. READ MORE
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18. Computer gaming’s facilitation of the English subject : A quantitative research on the influence of computer gaming on students' English performance
University essay from Örebro universitet/Institutionen för humaniora, utbildnings- och samhällsvetenskapAbstract : The focus of this study is the correlation between spent time on gaming and student grades. It is my hypothesis that computer gaming has potential for students to acquire communicative competences in English. READ MORE
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19. Can sound be used to effectively direct players' attention in a visual gameplay oriented task?
University essay from Luleå tekniska universitet/Medier ljudteknik och upplevelseproduktion och teaterAbstract : In this study, the understanding about multimodal perception from previous studies has been used to create a perceptually demanding visual search task inside a game. Also, a subtle multimodal cue was created to be in-directly informative about the visual search target’s location by attracting subjects’ attention. READ MORE
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20. “Rule no.3: Never raid with pants on.” : An Anthropological Study of Communication, Co-Operation and Friendship in the ’Virtual’ World of Warcraft
University essay from Uppsala universitet/Institutionen för kulturantropologi och etnologiAbstract : The significance of technology and technological devices in the modern western society is steadily expanding, and affecting how the consumers of these products interact with one another. Both through these devices, but also how they interact without them the importance of studying these forms of interaction is therefore of rising significance. READ MORE