Essays about: "gamer"

Showing result 6 - 10 of 37 essays containing the word gamer.

  1. 6. “MORE FEMINIST BULLSHIT”Exploring Sexism and the Battle Over Gender Construction in Video Game Discourse Communities

    University essay from Göteborgs universitet/Institutionen för språk och litteraturer

    Author : Ola Nenzelius; [2021-02-09]
    Keywords : Video games; Women in games;

    Abstract : Abstract: Thisstudyexplores gender construction in video game discourse communities, using Critical Discourse Analysis(CDA)as a theoretical frameworktogetherwith a quantitative, corpus linguistic methodology.Discourse samples weretaken from five online content creators for World of Warcraft(WoW)who react to the four Shadowlands: Afterlivestrailers for theWoW expansion released in November of 2020. READ MORE

  2. 7. Trans Play : Imagining the future of trans games and research from an insider's perspective

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Felix Enekvist Redig; [2021]
    Keywords : LGBT Representation; Trans identity; Anthropology; Ethics; Game development; Sociology;

    Abstract : The discussion of LGBT, and specifically, trans identity and its place in games is oneflourishing with more and more research from scholars. Though a glaring issue stillseems to haunt the field, as the voice of LGBT creators and gamers seems to be missingfrom the video game industry and research alike, which is counterproductive to theultimate goal of bettering the environment of games for LGBT gamers and creators. READ MORE

  3. 8. Undoing Gender Interpellations in Role-Playing Videogame Spaces : The case of Cyberpunk 2077 as a case of resistance from a feminist post-constructionist perspective

    University essay from Umeå universitet/Umeå centrum för genusstudier (UCGS)

    Author : Anna Militsi; [2021]
    Keywords : posthuman cyborg; autoethnography; video games; cyberculture;

    Abstract : This Thesis is pertinent to the negotiations of sex, gender, and sexuality in the video game Cyberpunk 2077 and the narratives the gamer traverses while on the game, and aimed to add to the literature regarding the entanglements of gender and technology within the virtual world of the video games.This Thesis focused on investigating the potential of technocultural assemblages to undo gender (and racial) interpellations, and more specifically in regard to the assemblages that are formed between (post)human and avatar in first-person video games that allow the user to create their character with a great deal of freedom. READ MORE

  4. 9. A CROSS-SECTIONAL STUDY OFCORRELATION BETWEEN VIOLENTVIDEO GAMES EXPOSURE, AGGRESSIVE AND IMPULSIVEBEHAVIOR IN THAILAND GAMERCOMMUNITY

    University essay from Malmö universitet/Institutionen för kriminologi (KR)

    Author : Natnida Ajavakom; [2020]
    Keywords : Criminology; Aggressive behavior; Anger; Violent exposure; Video games; Self-control;

    Abstract : Violent video games have been questioned in its influence toward violence and aggressivebehavior in nowadays especially with adolescents and young adults which usually spend theirtime playing games more than other activity. The aim of this research is to find a correlationbetween violent video games exposure, aggressive behavior and self-control in an individual toanswer the question that “Is playing violent video games can lead a person to be more violence,aggressive and lack of self-control more than it should be?” The research will be studied with351 people in the Thailand Gamer Community. READ MORE

  5. 10. Game Complex

    University essay from KTH/Arkitektur

    Author : JIN GU; [2020]
    Keywords : game complex;

    Abstract : This project is a new type of game center in the "game paradise" Akihabara, Tokyo. In Japan, anime, cosplay, Game industry and virtual world have developed very mature and attractive, while in the reality society, most people are under great pressure. READ MORE