Essays about: "gamer"

Showing result 21 - 25 of 37 essays containing the word gamer.

  1. 21. How Interactions Shape the User Experience – a Mobile Virtual Reality User Study

    University essay from Malmö högskola/Fakulteten för teknik och samhälle (TS)

    Author : Simon Bothén; Patrik Nilsson; [2017]
    Keywords : mobile virtual reality; interactions; controller; gamer and non-gamer; comparison;

    Abstract : Virtual reality is becoming more popular and accessible to a broaderaudience, since practically every modern smartphone can be used. The problemwith new components of a technology is the lack of guidelines for the developers.In this thesis, a set of mobile virtual reality games were analysed and broken downinto its core interactions. READ MORE

  2. 22. Educating the gamer. : An analysis on how the “gamer” is taught the rules of a game efficiently to recognize patterns and become a better player.

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Persson William; [2017]
    Keywords : Tutorial; Immersion; Game Meechanics; Formal Analysis;

    Abstract : In this thesis, the question of immersion and learning in tutorials is examined to find whether there are principles of design that can universally form a tutorial of a high quality according to several predetermined traits. A formal analysis of the tutorials for three specified games are conducted to identify the underlying principles of design that govern the structure for each individual tutorial. READ MORE

  3. 23. The Engaged Gamer: An Exploration of Consumers’ Engagement and its Consequences for the Video Game Industry’s Strategic Brand Management

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Oskar Leander; Dominik Weber; [2016]
    Keywords : Strategic Brand Management; Brand Management; Engagement; Video Games; Digital Games; Video Game Industry; Business and Economics;

    Abstract : Purpose: The purpose of this research is to understand the phenomenon of the engaged gamer, that we term video gamer’s engagement beyond purchase and playing games and how it affects the strategic brand management in the video game industry. Theoretical Perspective: The study relates engagement to strategic brand management, including the creation of a brand identity within the production process of video games. READ MORE

  4. 24. Fly or Die : Converting The Game From SFML to Unity

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Inge Olaisen; [2015]
    Keywords : ;

    Abstract : Fly or Die was a first year project that became fairly successful. It won the Gamer’s Choice Award at the Swedish Game Awards 2013 and has been on display in many locations, both in Sweden and abroad. READ MORE

  5. 25. “Misogyny in the world of online gaming? ” A critical discourse analysis about how female gamers are portrayed in the Swedish Media

    University essay from Lunds universitet/Institutionen för strategisk kommunikation

    Author : Anna Pira; [2015]
    Keywords : female gamer; gaming; Dataspelsbranschen; misogyny; women; harassment; hatred; threats; critical discourse analysis; discourse; Fairclough; GamerGate.; Social Sciences;

    Abstract : This paper’s purpose is to investigate the discourse in the Swedish media about sexism in the gaming world. A social issue that is highlighted is the constitution of gender in relation to online games. The goal is to gain knowledge about how women are represented in news articles. READ MORE