Essays about: "learning language through games"

Showing result 1 - 5 of 32 essays containing the words learning language through games.

  1. 1. Gender Equality in the English Classroom : Teachers’ Attitudes Toward Incorporating Gender Equality in Their Teaching of Upper Secondary School English

    University essay from Mälardalens universitet/Akademin för utbildning, kultur och kommunikation

    Author : Johanna Ly; [2024]
    Keywords : Teachers; upper secondary school; EFL; group work; cooperative learning;

    Abstract : The aim of this study is to attain a deeper understanding of how English teachers approach the incorporation of gender equality in their English teaching, and the challenges and successes encountered in their pedagogical method. The study takes a qualitative approach, where the research examines the attitudes, teaching strategies and practical experiences of English teachers through semi-structured interviews. READ MORE

  2. 2. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    University essay from Lunds universitet/Engelska

    Author : Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Keywords : Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Abstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE

  3. 3. Exploring players’ experiences with learning English in Final Fantasy XIV

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Oliver Fahlström; Anahita Sheikhi Pour; [2023]
    Keywords : Final Fantasy XIV; language; learning; MMORPG; player experience; qualitative interview;

    Abstract : The objective of this study was to investigate how players experience learning English through playing the popular MMORPG Final Fantasy XIV. It also discussed the improvement in English skills achieved through playing the game, exploring what aspects they have improved and how they were able to do that. READ MORE

  4. 4. Teachers’ Views of Video Games in the EFL-Classroom : A Study of How Swedish Upper Secondary EFL Teachers View the Use of Video Games in Their Teaching

    University essay from Jönköping University/Högskolan för lärande och kommunikation

    Author : Gustav Svan; [2022]
    Keywords : Game-based learning; EFL-classroom; Motivation; Engagement; Sociocultural Theory; Assessment;

    Abstract : This degree project is a study investigating the views Swedish upper secondary English teachers have towards the use of video games as a medium through which to teach. The aim of the study was to gain insight into teachers’ views and what aspects they believed could encourage and/or inhibit the use of video games in the English foreign language (EFL) classroom. READ MORE

  5. 5. Socialization and linguistic confidence development in ESL learners through MMORPGs

    University essay from Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Author : Linda Andersson; Sabirin Hussein Mohamed; [2022]
    Keywords : MMORPS; Socialication skills; linguistic confidence; motivation; gamer interaction; ESL; EFL;

    Abstract : Gaming is an activity that many second language students engage in during their free time, however, games are for more than just playtime. The aim of this literature study is to analyse in what way MMORPGs can have a positive impact on ESL and EFL learners' confidence in using English as well as help develop socialization skills. READ MORE